----------Update 更新 1.16----------
-装备首次记录时,清除其强制状态。
-殖民者精神崩溃时,会暂时隐藏Armorway相关选项卡。
-修复文化DLC中奴隶精神崩溃时引发的问题。
-修改部分文字描述。
----------Update 更新 1.15----------
-Show relevant information on the door's information card and details page, and allow changing the door's name.
-Add some quick settings options on the door's information card.
-Change the required research points to 2000.
-Hide doors that players cannot build in the settings interface to be compatible with Ratkin Anomaly+.
-Fixed the issue where changing door settings in the settings interface would fail in some cases.
-在门的信息卡和详情页上显示门的名字和建立连接的殖民者信息。
-在门的信息卡上添加修改命名和禁用/启用换装功能的按钮,相当于直接更改设置界面选项。
-修改研究所需点数为2000。
-设置界面隐藏玩家不可建造的门,以兼容鼠族异象(Ratkin Anomaly+)。
-修复某些情况下,在设置界面修改门设置失效的问题。
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3370406949]
Change Notes | 更新日志
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Summary
This mod allows colonists to change their outfits when passing through doors.Each door can be individually configured to be enabled or not.[list]
[*] Only colonizers with a specified chip can access related features.
[*] When there are dangers on the map, colonizers prioritize emergency outfit (if available).
[*] Same Apparel/Equipment can be recorded multiple times by same colonizer at different doors.
[*] When a colonist changes lookout, the change is immediately applied to the current record, so in theory each door only needs to be recorded once.
[*] Supports multiple settlements. If you delete the scan information in other maps or the colonist dies in other maps, the Apparel/Equipment will be dropped near the corresponding door.
[*] Recorded items will not be displayed in the trade list.
[/list]
Note
[list]
[*] Can be installed mid-game.
[*] Can be uninstalled at any time.(Just delete all recorded outfits(Basic Outfit included) and Save it after the first time log error)
[/list]
Mod Order
[list]
[*] Harmony
[*] Core
[*] ...(All Mods with door buildings, such as DLC, SaveOurShip2)
[*] Armorway
[*] ...
[/list]
Compatible Mods
[list]
[*] [b]DLCs [/b]
[*] [b]Better Pawn Control[/b] : [i]The emergency button can switch colonists' outfits in real-time.[/i]
[*] [b]Pocket Sand [/b]
[*] [b]Simple Sidearms [/b] : [i]Fully compatible, no special settings required.[/i]
[*] [b]Dual Wield [/b]
[*] [b]Combat Extended [/b]
[*] [b]Giddy-Up 2 [/b]
[*] [b]Save Our Ship 2 [/b]
[*] [b]RimHUD [/b] : [i]Auto-adjusts armorway card width and the number of Apparel/Equipment slots.[/i]
[*] [b]Medieval Overhaul [/b] : [i]You can craft chips at the woodworking bench.[/i]
[*] [b]Multiplayer [/b] : [i]Simple test available.[/i]
[*] [b]Supports all Mods that contain door-type buildings[/b]
[/list]
Incompatible Mods
[list]
[*] Auto Drop Shield Belts
[*] Compositable Loadouts
[/list]
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简述
允许殖民者在穿过门时更换装备,每个门可单独配置是否启用。[list]
[*] 只有植入指定芯片的殖民者才能使用相关功能。
[*] 当基地存在危险时,殖民者会优先选择指定的紧急装备(如有)。
[*] 同一件装备可以被同一殖民者在不同门处多次记录。
[*] 殖民者装备改变时,变化会立即应用到当前记录,所以理论上每个门只需要记录一次。
[*] 支持多基地,殖民者在其他地图死亡或在其他地图删除装备记录,装备会掉落在对应的门附近。
[*] 已记录装备不会出现在贸易列表中。
[/list]
注意
[list]
[*] 可中途加入。
[*] 可中途卸载。(需要在卸载前删除所有记录装备,包括日常装备记录,第一次爆红后保存即可)
[*] 使用提醒:为了让殖民者"安全"到达指定位置以进行下一步记录扫描,你可以暂时关闭沿途所有门的换装功能。
[/list]
Mod顺序
[list]
[*] Harmony
[*] Core
[*] ...(所有含门类建筑的Mod,如 DLC,SaveOurShip2)
[*] Armorway
[*] ...
[/list]
兼容Mod
[list]
[*] [b]DLCs [/b]
[*] [b]Better Pawn Control[/b] : [i]其紧急按钮可用于实时切换殖民者的紧急装备。[/i]
[*] [b]Pocket Sand [/b]
[*] [b]Simple Sidearms [/b] : [i]已完全兼容,对设置不再有特殊要求。[/i]
[*] [b]Dual Wield [/b]
[*] [b]Combat Extended [/b]
[*] [b]Giddy-Up 2 [/b]
[*] [b]Save Our Ship 2 [/b]
[*] [b]RimHUD [/b] : [i]可根据RimHUD宽度自适应调节Armorway选项卡宽度及装备格数量。[/i]
[*] [b]Medieval Overhaul [/b] : [i]可在木工作台制作芯片。[/i]
[*] [b]Multiplayer [/b] : [i]初步测试可用。[/i]
[*] [b]支持全部门类建筑Mod[/b]
[/list]
不兼容Mod
[list]
[*] Auto Drop Shield Belts
[*] Compositable Loadouts
[/list]
[hr][b]Tags:[/b]manager,defense,gear,armor,clothes,apparel,gun,equipment,inventory,medieval,ratkin