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Armorway

----------Update 更新 1.16---------- -装备首次记录时,清除其强制状态。 -殖民者精神崩溃时,会暂时隐藏Armorway相关选项卡。 -修复文化DLC中奴隶精神崩溃时引发的问题。 -修改部分文字描述。 ----------Update 更新 1.15---------- -Show relevant information on the door's information card and details page, and allow changing the door's name. -Add some quick settings options on the door's information card. -Change the required research points to 2000. -Hide doors that players cannot build in the settings interface to be compatible with Ratkin Anomaly+. -Fixed the issue where changing door settings in the settings interface would fail in some cases. -在门的信息卡和详情页上显示门的名字和建立连接的殖民者信息。 -在门的信息卡上添加修改命名和禁用/启用换装功能的按钮,相当于直接更改设置界面选项。 -修改研究所需点数为2000。 -设置界面隐藏玩家不可建造的门,以兼容鼠族异象(Ratkin Anomaly+)。 -修复某些情况下,在设置界面修改门设置失效的问题。 [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3370406949] Change Notes | 更新日志 [/url] [hr] Summary This mod allows colonists to change their outfits when passing through doors.Each door can be individually configured to be enabled or not.[list] [*] Only colonizers with a specified chip can access related features. [*] When there are dangers on the map, colonizers prioritize emergency outfit (if available). [*] Same Apparel/Equipment can be recorded multiple times by same colonizer at different doors. [*] When a colonist changes lookout, the change is immediately applied to the current record, so in theory each door only needs to be recorded once. [*] Supports multiple settlements. If you delete the scan information in other maps or the colonist dies in other maps, the Apparel/Equipment will be dropped near the corresponding door. [*] Recorded items will not be displayed in the trade list. [/list] Note [list] [*] Can be installed mid-game. [*] Can be uninstalled at any time.(Just delete all recorded outfits(Basic Outfit included) and Save it after the first time log error) [/list] Mod Order [list] [*] Harmony [*] Core [*] ...(All Mods with door buildings, such as DLC, SaveOurShip2) [*] Armorway [*] ... [/list] Compatible Mods [list] [*] [b]DLCs [/b] [*] [b]Better Pawn Control[/b] : [i]The emergency button can switch colonists' outfits in real-time.[/i] [*] [b]Pocket Sand [/b] [*] [b]Simple Sidearms [/b] : [i]Fully compatible, no special settings required.[/i] [*] [b]Dual Wield [/b] [*] [b]Combat Extended [/b] [*] [b]Giddy-Up 2 [/b] [*] [b]Save Our Ship 2 [/b] [*] [b]RimHUD [/b] : [i]Auto-adjusts armorway card width and the number of Apparel/Equipment slots.[/i] [*] [b]Medieval Overhaul [/b] : [i]You can craft chips at the woodworking bench.[/i] [*] [b]Multiplayer [/b] : [i]Simple test available.[/i] [*] [b]Supports all Mods that contain door-type buildings[/b] [/list] Incompatible Mods [list] [*] Auto Drop Shield Belts [*] Compositable Loadouts [/list] [hr] 简述 允许殖民者在穿过门时更换装备,每个门可单独配置是否启用。[list] [*] 只有植入指定芯片的殖民者才能使用相关功能。 [*] 当基地存在危险时,殖民者会优先选择指定的紧急装备(如有)。 [*] 同一件装备可以被同一殖民者在不同门处多次记录。 [*] 殖民者装备改变时,变化会立即应用到当前记录,所以理论上每个门只需要记录一次。 [*] 支持多基地,殖民者在其他地图死亡或在其他地图删除装备记录,装备会掉落在对应的门附近。 [*] 已记录装备不会出现在贸易列表中。 [/list] 注意 [list] [*] 可中途加入。 [*] 可中途卸载。(需要在卸载前删除所有记录装备,包括日常装备记录,第一次爆红后保存即可) [*] 使用提醒:为了让殖民者"安全"到达指定位置以进行下一步记录扫描,你可以暂时关闭沿途所有门的换装功能。 [/list] Mod顺序 [list] [*] Harmony [*] Core [*] ...(所有含门类建筑的Mod,如 DLC,SaveOurShip2) [*] Armorway [*] ... [/list] 兼容Mod [list] [*] [b]DLCs [/b] [*] [b]Better Pawn Control[/b] : [i]其紧急按钮可用于实时切换殖民者的紧急装备。[/i] [*] [b]Pocket Sand [/b] [*] [b]Simple Sidearms [/b] : [i]已完全兼容,对设置不再有特殊要求。[/i] [*] [b]Dual Wield [/b] [*] [b]Combat Extended [/b] [*] [b]Giddy-Up 2 [/b] [*] [b]Save Our Ship 2 [/b] [*] [b]RimHUD [/b] : [i]可根据RimHUD宽度自适应调节Armorway选项卡宽度及装备格数量。[/i] [*] [b]Medieval Overhaul [/b] : [i]可在木工作台制作芯片。[/i] [*] [b]Multiplayer [/b] : [i]初步测试可用。[/i] [*] [b]支持全部门类建筑Mod[/b] [/list] 不兼容Mod [list] [*] Auto Drop Shield Belts [*] Compositable Loadouts [/list] [hr][b]Tags:[/b]manager,defense,gear,armor,clothes,apparel,gun,equipment,inventory,medieval,ratkin