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Warband Warfare

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     About ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     This mod puts mercenary squads under your control. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀        Content ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     "Warband" A group of mercenaries controlled by the player, can be used to raid sites or defend your colony. A recruiting window is added as a main tab, you can either recruit soldiers or design custom ones. You have a starting fund of 3000 silvers in WAW bank, which can be accessed in "league" panel. If you run out of money, the game will access colony stockpiles for silver. Looting Mercenaries' inventories will be stored to their warbands after a map closes. Or you can use the command button on the world object to collect all its loots. Leadership You can assign a leader to one of your warband using a caravan that can approach warband site, the leader's "leadership attributes" might boost the entire squad in combat or unlock various actions. With a leader installed in the warband, you will gain access to the "promotion-like" system in this mod, with each of upgrade having their unique rewards. World Events(Disabled in 1.6) A skirmish system is included in the game, you can claim rewards by helping you ally in skirmish. For now, there are two types of skirmish: field battle and siege. Skirmish will occur around every 10 days. League System A league is designed to fund your warbands, recruit minor factions to your league by either interacting with destroyed settlements or completing quests. You can unlock policies by spending development points(obtained from league quests and skirmishes), these policies can either benefit your league or warbands. For now the only way to acquire minor factions is to recycle destroyed settlements. Settings Some warband upgrades require "policies" in league system, you can toggle these requirements on and off. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀        Compatibility ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Compatible With: [url=https://steamcommunity.com/workshop/filedetails/?id=2890901044]Combat Extended[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2222935097]Rim War[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1775170117]RimCities[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2723801948]VFE:Pirates[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2534328163][SR]Factional War[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=839005762]HAR[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3228396189&searchtext=empire+1.5]Empire 1.5[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982026860]Better GC(1.5 only)[/url] Incompatible With: Multiplayer Xenotype Spawn Control Patched For: HAR: Allows player to customize the alien race of troops. CE: All custom troops generate with ammo. Vehicle Framework: Added brigate combat team upgrade. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Credits ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Brrainz for making Harmony "Warband" design comes from M&B: Warband Inspired by VFE:Pirates, Rim War and Empire mod @CrackaJack for some ideas @Moriarty for code contributions. Ko-Fi: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fthumbstick]https://ko-fi.com/thumbstick[/url] Github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FThumbOnAStick%2FWarfare-Warbands]https://github.com/ThumbOnAStick/Warfare-Warbands[/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  FAQ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Q: Can you use warbands in this mod to aid your colony during raids? Yes. Q: How to close the map? Select all pawns, click on "Retreat" command button Q: How can I test the mod? Use "WAW" section of the debug actions Q: How many pawn kinds can I select? All vanilla and modded humanoid(includes HAR) combat pawn kinds. Q: Can I send colonists of my own to warband? Yes, but only one. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀