Description
This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" relations, and children (if using a mod which enables such a thing) should have relations generated normally.
Only newly created pawns will be affected. Existing pawns (including ones in the world) will not have their current relationships removed. If you wish to clear those as well, check out RuntimeGC or other mods which can clean up world pawns.
As of the 1.5 Update, I have fixed and resolved any Biotech issues.
As with previous versions, if you find that there are relatives appearing in a playthrough despite having No Random Relations installed, this is normally as of a result of adding mods mid playthrough that add new pawns to the world map, this can be via New Factions, New Races, New Threats, etc. No Random Relations patches all world pawns at the beginning of a playthrough, when everything is generated.
Original Mod Link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1754363066]https://steamcommunity.com/sharedfiles/filedetails/?id=1754363066[/url]