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Crashlanded (Deserters) {Less tedious start}

"We'll die on this sh*t-hole of a rock if we don't pull it together, dammit! Grow the f*ck up, boys and girls!" A personal scenario, but uploaded for those who might want a military-oriented, relatively balanced start. Featuring no moronic 'SoLaR fLaReS' and no crop blight. Pawns are locked with certain positive traits for the sake of 'takin' care of bid-ness, every day!' Pawns are also slightly more 'optimistic' for obvious reasons - I'm not going to sh*t my pants because I haven't played a game of chess for two days. Your faction will be a New Arrivals. Start with 4 people. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Tough Non-player characters have a 100% chance to start with trait: Iron-willed Player starting characters have a 100% chance to start with trait: Optimist Player starting characters have a 100% chance to start with trait: Quick sleeper Non-player characters have a 100% chance to start with trait: Industrious Start with research: Smithing Start with research: Battery Start with research: Solar panel Incident(s) disabled: -Solar flare -Crop blight Start with: -Steel x500 -Bolt-action rifle x2 -Packaged survival meal x100 -LMG -Steel knife -Steel mortar -High-explosive shell x50 -Pemmican x1000 -Cloth bedroll x4 -Silver x150 -Component x50 -Molotov cocktails