Crashlanded (Deserters) {Less tedious start}
"We'll die on this sh*t-hole of a rock if we don't pull it together, dammit! Grow the f*ck up, boys and girls!"
A personal scenario, but uploaded for those who might want a military-oriented, relatively balanced start. Featuring no moronic 'SoLaR fLaReS' and no crop blight. Pawns are locked with certain positive traits for the sake of 'takin' care of bid-ness, every day!' Pawns are also slightly more 'optimistic' for obvious reasons - I'm not going to sh*t my pants because I haven't played a game of chess for two days.
Your faction will be a New Arrivals.
Start with 4 people.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Tough
Non-player characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 100% chance to start with trait: Optimist
Player starting characters have a 100% chance to start with trait: Quick sleeper
Non-player characters have a 100% chance to start with trait: Industrious
Start with research: Smithing
Start with research: Battery
Start with research: Solar panel
Incident(s) disabled:
-Solar flare
-Crop blight
Start with:
-Steel x500
-Bolt-action rifle x2
-Packaged survival meal x100
-LMG
-Steel knife
-Steel mortar
-High-explosive shell x50
-Pemmican x1000
-Cloth bedroll x4
-Silver x150
-Component x50
-Molotov cocktails