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The Xenogeneticist

I made this as I was surprised there wasn't a biological version of the mechinator added with the DLC. [b]Summary:[/b] Master the art of genetic manipulation to create a colony of biologically enhanced superhumans, free from the constraints of machines or natural evolution. [b]Description:[/b] When humanity failed to evolve, you turned to science to force its hand. Through xenogenetics, you’ve transformed yourself into a masterpiece of engineered biology. Now, isolated on a harsh rimworld, you seek to perfect your genetic craft and reshape life itself. With the resources and knowledge at your disposal, you aim to build a colony of genetically enhanced superhumans—or abominations. Note: Since your starting character will lack some skills, this is a difficult scenario. Your faction will be a New Arrivals. Start with 1 colonist. Arrive in drop pods. Start with research: Microelectronics Start with research: Xenogenetics Start with research: Gene processor Start with research: Battery [b]Start with:[/b] -Silver x1000 -Packaged survival meal x40 -Medicine x10 -Component x300 -Steel x1000 -Plasteel x500