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The Xenogeneticist

I made this as I was surprised there wasn't a biological version of the mechinator added with the DLC.

Summary:
Master the art of genetic manipulation to create a colony of biologically enhanced superhumans, free from the constraints of machines or natural evolution.

Description:
When humanity failed to evolve, you turned to science to force its hand. Through xenogenetics, you’ve transformed yourself into a masterpiece of engineered biology. Now, isolated on a harsh rimworld, you seek to perfect your genetic craft and reshape life itself. With the resources and knowledge at your disposal, you aim to build a colony of genetically enhanced superhumans—or abominations.

Note: Since your starting character will lack some skills, this is a difficult scenario.

Your faction will be a New Arrivals.
Start with 1 colonist.
Arrive in drop pods.

Start with research: Microelectronics
Start with research: Xenogenetics
Start with research: Gene processor
Start with research: Battery

Start with:
-Silver x1000
-Packaged survival meal x40
-Medicine x10
-Component x300
-Steel x1000
-Plasteel x500

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