This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
Included is a small patch with some examples, showing how to properly utilize each.
Here is the list of new conditions and how to use them. Be aware that INITIATOR_ is just used as an example, and may be swapped with RECIPIENT_ in all cases.
Basic
- Childhood defName : (INITIATOR_childhood_def==TribeChild40)
- Adulthood defName : (INITIATOR_adulthood_def==Gatherer70)
- In combat : (INITIATOR_combat==Yes)
- Last Enemy : (INITIATOR_enemy==Mech_CentipedeBlaster)
- Weapon type : (INITIATOR_weapon==melee)
- Tech Level : (INITIATOR_techlevel==industrial)
Ideology
- Ideology Name : My ideology is named [INITIATOR_ideology].
- Character Role : (INITIATOR_role==IdeoRole_ShootingSpecialist)
- Character Role Name : I am the [INITIATOR_role_name], I shoot people.
- Precepts : (INITIATOR_precept==Skullspike_Disapproved)
- Precepts Animals : (INITIATOR_precept==AnimalVenerated_Thrumbo)
- Precepts Buildings : (INITIATOR_precept==IdeoBuilding_ChristmasTree)
- Precepts Festivals : (INITIATOR_precept==Festival_CelebrationPartyDanceTech)
- Precepts Funerals : (INITIATOR_precept==Funeral_FuneralStandard)
Biotech
- Xenotype : (INITIATOR_xenotype==Highmate)
- Gene : (INITIATOR_gene==Inbred)
- Own/Other Xenotype Hated : (INITIATOR_hates_other_xenotype==Yes)
It is my hope that many/all of the features of this patch might be integrated into SpeakUp proper, and I give full permission and support for that to be done in any way the original authors see fit.