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SpeakUp Extension

This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.

Included is a small patch with some examples, showing how to properly utilize each.

Here is the list of new conditions and how to use them. Be aware that INITIATOR_ is just used as an example, and may be swapped with RECIPIENT_ in all cases.

Basic

  • Childhood defName : (INITIATOR_childhood_def==TribeChild40)
  • Adulthood defName : (INITIATOR_adulthood_def==Gatherer70)
  • In combat : (INITIATOR_combat==Yes)
  • Last Enemy : (INITIATOR_enemy==Mech_CentipedeBlaster)
  • Weapon type : (INITIATOR_weapon==melee)
  • Tech Level : (INITIATOR_techlevel==industrial)

Ideology

  • Ideology Name : My ideology is named [INITIATOR_ideology].
  • Character Role : (INITIATOR_role==IdeoRole_ShootingSpecialist)
  • Character Role Name : I am the [INITIATOR_role_name], I shoot people.
  • Precepts : (INITIATOR_precept==Skullspike_Disapproved)
  • Precepts Animals : (INITIATOR_precept==AnimalVenerated_Thrumbo)
  • Precepts Buildings : (INITIATOR_precept==IdeoBuilding_ChristmasTree)
  • Precepts Festivals : (INITIATOR_precept==Festival_CelebrationPartyDanceTech)
  • Precepts Funerals : (INITIATOR_precept==Funeral_FuneralStandard)

Biotech

  • Xenotype : (INITIATOR_xenotype==Highmate)
  • Gene : (INITIATOR_gene==Inbred)
  • Own/Other Xenotype Hated : (INITIATOR_hates_other_xenotype==Yes)

It is my hope that many/all of the features of this patch might be integrated into SpeakUp proper, and I give full permission and support for that to be done in any way the original authors see fit.

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SpeakUp

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