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Hemophobe

Melee and ranged attacks within a certain range will cause the attacker to gain the "Bloody" status as long as they deal bleeding damage. Pawns with the Bloodlust or Psychopath traits will receive a mood boost. Pawns with the Hemophobe trait or the Hemophobe gene will receive a mood debuff. The Hemophobe gene can also cause a mental breakdown: Hemophobic Stress. This occurs when a pawn with the "Blooded" status or a bloodstain is nearby. There is a 50% chance of the pawn running around randomly and a 50% chance of vomiting on the spot. The mod's settings will allow adjusting the probabilities for generating traits and genes, with the setting name "Bloody Hell". Additionally, the mod will allow the setting of whether vampires can have the Hemophobe gene (heh, I just want to see a vampire terrified of blood). Blood For The Blood God. The "Blood" status will increase the range and rate at which blood is generated around the pawn, depending on the severity. bro who dislike cleaning and blood should use this mod cautiously. By the way, I didn't notice that the mod's name is quite similar to "Homophobia," haha. But in my own colony, I have 6 futa bunny-eared girls who's relationship can be connected in a complete graph(yeah, they're big famliy like ck2), and they are all followers of the Khorne. 24.12.26 The hediff won't spawn blood around the pawn now. But it will made some blood after the severity change to 1.0. Added a setting to change the radius. 25.01.01 Now compatible with Dubs Bad Hygiene. Bloody hediff will reduce Hygiene Need, pawn can remove the Bloody hediff by bath.

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Harmony

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