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Gestalt Colony

[b]How rimworld works means you will have to have at least 1 mechanitor to get off the ground. what you do after is up to you. I recommend using (if you have the dlc) ideologies that promote either slaves or execution[/b] You can use either the linked mod in requirements or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400713047]Reinforced Mechanoid 2[/url] and it should work? It may not if they use a different ressearch name for the engine itself. You will start the game with a few materials to gestate some starting mechs. Having barely any research is offset by the lack of needs by your lack of weak, frail flesh. Your faction will be a New Basic Arrivals. Start with 1 mechanitor. Arrive in drop pods. Start with research: Microelectronics Start with research: Basic mechtech Start with research: Battery Start with research: Persona-class supercomputers Start with research: Battery Start with research: Geothermal power Start with research: Solar panel Start with research: Standard mechtech Start with: -Mechanoid: Lifter -Mechanoid: Constructoid -Mechanoid: Matriarch -Mechanoid: Militor -Silver x1000 -Packaged survival meal x40 -Component x150 -Steel x1250 -Plasteel x500 -Advanced component x15 -Persona core