[b]How rimworld works means you will have to have at least 1 mechanitor to get off the ground. what you do after is up to you. I recommend using (if you have the dlc) ideologies that promote either slaves or execution[/b]
You can use either the linked mod in requirements or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400713047]Reinforced Mechanoid 2[/url] and it should work? It may not if they use a different ressearch name for the engine itself.
You will start the game with a few materials to gestate some starting mechs. Having barely any research is offset by the lack of needs by your lack of weak, frail flesh.
Your faction will be a New Basic Arrivals.
Start with 1 mechanitor.
Arrive in drop pods.
Start with research: Microelectronics
Start with research: Basic mechtech
Start with research: Battery
Start with research: Persona-class supercomputers
Start with research: Battery
Start with research: Geothermal power
Start with research: Solar panel
Start with research: Standard mechtech
Start with:
-Mechanoid: Lifter
-Mechanoid: Constructoid
-Mechanoid: Matriarch
-Mechanoid: Militor
-Silver x1000
-Packaged survival meal x40
-Component x150
-Steel x1250
-Plasteel x500
-Advanced component x15
-Persona core