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The Baby Mechanitor

Hello brothers, that's the scenario I am using to play with a baby mechanitor, I am still tailoring the scenario to my own preferences, remember that although the resources seem excessive, you are likely to use all of it very soon because of how mechs drain resources, and aquiring the same resources is hard as your only colonist is supposed to be just a baby, in any case feel free to tailor it as your liking. DEPENDENCIES: *Surrogate mech* this is your mother mechanoid, it will take care of your baby, feed them and play with them. *More mechanitor mechs 2.0* required so you have a mechanoid that can do research *progenitor mechanoid* this mechanoid repair, revives and gestate mechanoids on it's own *character editor* allows you to start the game with only a baby *EBSG & Mechanitor genes* allows you to start the game with enough bandwith so you don't have to dev mode a solution at the start for the lack of bandwith. Plus, they also provide the child (once they reach 3 years old) a remote option for repairing mechanoids. This is extremely important because the progenitor can't repair itself if it's ever damaged. If the progenitor dies you will stagnate. !!!INSTRUCTIONS!!! Creation of a baby: So, to make the baby playable you gotta do some zapt zuptis in the pawn selection screen. The way I do it: transform the first pawn in the screen in a baby (click in adult, top right corner, select baby.) then go to xenotype editor and I will add the innate mechlink/remote repairer/shilder/ hyper strong mech control and a couple of debuffs. then I open character editor, and I manually set the age of the baby to 0 from there. (Do note that for some reason you can't manually write 0 on character editor, it just resets back. So, you click on the left arrow a few times when editing the baby's age and make sure the baby is at 0 hours, 0 days, etc. A lof ot the fun of this scenario happens during the newborn phase!) After that you start the game by the character editor screen (click on the enormous drop pod on your right, then select start!) If you followed all the instructions correctly you can start the game and play it right away! "Why can't the scenario already demand a baby?" A: I tried my best brothers, but the scenarios have a minimum age range of 15, so you will have to use a pawn builder mod to edit that. And I am sorry for not being able to fix the baby/gene problem automatically, I've tried but my best wasn't enough. If any of you know a solution be free to tell me and I will make sure to update the scenario. Scenario description: You're the bastard child of a countess, a few weeks before you're born, the news of the affair spread like wildfire. Once you finally saw first light, your mother sent you away in a drop pod as a sign of rejection. Alas, the drop pod malfunctioned and you strayed from your path, landing near a dormant mechanoid cluster, you cried for help but none came to your aid, the mechs worked relentlessly to bring resources to their domain, and you were no resource. As you continued with your cries for help, one of the mechs seem to have their attention drawn to you, as their cold mechanical hand reached for your body you feel no fear, these machines meant you no harm, they welcomed you as part of their hive. And you accepted it. Your faction will be a New Safehaven. Start with 1 mechanitor. Arrive in drop pods. Start with research: Microelectronics Start with research: Basic mechtech Start with research: Battery Start with research: Standard mechtech Start with: -Mechanoid: Lifter -Baby food x150 -Glitterworld medicine x10 -Component x200 -Steel x5000 -Plasteel x3500 -Basic subcore x5 -Mechanoid: Constructoid -Mechanoid: Constructoid -Mechanoid: Fabricor -Mechanoid: Surrogate -Standard subcore x3 -High subcore -Chemfuel x1000 -Wood x1000 -Mechanoid: Paramedic -Mechanoid: Progenitor