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Display Furniture

Provides furnishings that give beauty based on the monetary value of the items displayed upon them. Requires Harmony. [hr] Buildings All three buildings added are unlocked with Complex Furniture: [list] [*] [b]Pedestal[/b] - A simple display pedestal for non-building items. It provides beauty to the area based on a fraction of the displayed item's monetary value (1 beauty per 4 wealth). [*] [b]Display Case[/b] - A 2-wide building for displaying non-building items. As with the pedestal, it provides beauty based on the value of the displayed item (also 1 beauty per 4 wealth). Like Shelves, this also protects the displayed items from deteriorating. [*] [b]Plinth[/b] - A display for minified buildings. Unlike the other buildings this doesn't gain any beauty from the displayed item's wealth. Instead, the displayed building's own beauty is used as if it had been built in that space itself. [/list] Configuration The mod comes with the following options, which you can configure in the Mod Settings menu: [list] [*] [b]Maximum Beauty[/b] - Set the upper limit for how much beauty a display furnishing with item on display can provide. Setting to -1 disables the cap. [*] [b]Global Wealth Percent[/b] - Alter the rates that wealth gets turned into beauty across [i]all[/i] display furnishings. [/list] Notes [list] [*] The default values for the wealth conversion rates (1 beauty per 4 wealth) was chosen based on the rough standard set by Sculptures in-game, which are roughly 1 beauty per 2 wealth. I thought display furniture being half as effective as the specifically-designed beauty furniture seemed like a fair balance. You're welcome to alter those values in the individual furnishing defs yourself, or use the "Global Wealth Percent" config option to buff/nerf everything together. [*] When calculating the beauty for tiles containing display furniture, this mod replaces the default method of calculating beauty in that tile. As such, it might ignore/be overwritten by other mods that change beauty calculations. [*] I'm aware the graphics are fairly lacking, with the pedestal being slightly off, and the display case just being the same as a Shelf. Actual artists are welcome to provide something better if they'd like. [*] It's hard to know what values to use for item stats (like health, mass, resources to build, build time, etc.) because Rimworld's default values seem so arbitrary (why does a chess table take more resources than a regular table 4 times its size???). If there's something [i]really[/i] off about something, I invite more experienced players to suggest better values. [/list]