Deadeye Targeting (Continued)
Original mod by Nixson
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2553883179]https://steamcommunity.com/sharedfiles/filedetails/?id=2553883179[/url]
If the original author requests it, I will remove this update.
Hugslib dependency removed. Harmony now required.
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Original mod notes (1.3):
Adds DeadEye targetting to RimWorld. DeadEye allows a pawn to pick multiple targets and shoot with deadly precision.
Features
- New trait, Deadeye, it allows the pawn to use the Deadeye ability.
- Deadeye focus, while shooting the pawn gains a bonus in consciousness, sight and accuracy. Perfect for extra accuracy and last stands.
- Deadeye neurotrainer that adds the trait to any pawn.
- Autocast, when enabled the ability will be used automatically.
- Non player pawns can use Deadeye. Be aware of hostiles with a high shooting skill.
- CE compatible.
- Chance of pawns spawning with the Deadeye trait, 5% default
- Configurable in the mod settings.
Compatibility
Load before: Ratkin CE Patch Collection
Should be compatible with pretty much everything, Deadeye uses the verbs and stats of the weapon without making any edits. Incompatible with any mod that does big changes to the Verb class or functions.
Especially deadly with mods like Targeting Modes or anything that boost a pawn shooting stats.
Credits
AndrewCrowe - For making the mod assets and the awesome banner. Check his Twitter he does good art: [url=https://twitter.com/UnsungTrinkets]https://twitter.com/UnsungTrinkets[/url].