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Optimization: Leathers - C# Edition

Tired of tons of types of leathers ? solution is here

Optimisation examples :

Each animal has its own category no more leathers for each individual animal
Leather_Bird
Leather_Light
Leather_Plain
Leather_Lizard
Leather_Heavy
Leather_Human
Leather_Legend
Leather_Chittin
Leather_Scale

This is for Vanillla

Mods? Category set according to their size :

Leather_Light
Leather_Plain
Leather_Heavy
Leather_Legend

Faq:
-load order : should be loaded after all animal mods you have
-Is it compatible with X animal mod? yes it should work with all animal mods.
-Saw x leather not being optimised some will remain that way due to recipe requirements and ensure compatibility .

Conflicts :

-Simple chains Leather ( it changes leather production interfering )
-Medieval Overhaul ( erases all leather defs )

Older version : https://www.mediafire.com/file/3gcxlrtbqyeqr2e/OptimizationLeathers-main_%25283%2529.zip/file

Credits Scorpio , Taranchuk , Argon ( Chittin Textures) Onyaxe (Scales texture)

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Like my ideas ? you can buy me a coffe :D

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