Apparel Durability Adjust
All unstuffable apparel hit points now can be multiplied by its most cost stuff.
Because the vanilla game ignored the hit points factor of stuff, for example, medieval plate armor made of plasteel has 290 * 280%=810 hit points, while marine armor made of plasteel, which is more complex and expensive, only has 340 hit points, without considering stuff factor. This mod fixes this problem and gives marine armor 952 hit points, which is slightly more than plasteel plate armor. Due to this oversight, many mods have adopted this erroneous design in terms of armor durability, and this mod is also work for them. I haven't seen a mod that already has correct hit points, so it probably won't cause armor had normal durability to become very high.
There are two options to switch for adjustment:
Adjust unstuffable armor:
Unstuffable armor durability multiply by the stuff of cost. It's enabled by default.
Adjust all armor:
All armor durability multiply by the number below.