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Quest Progression Nerf (Continued)

Update of newcolonists mod https://steamcommunity.com/sharedfiles/filedetails/?id=2622628124

Rewrote the mod to use the 1.3 version mod-logic with the original options instead of only a static square-root calculation.
Also removed all redundant code and switch to a Harmony postfix instead to allow for mod-compatibility.
Removed the option to use vanilla calculation, as it was a bit pointless.

[discord.gg]

[github.com]

This mod rebalances quests' threats, notably in the end-game.

There are three difficulty levels, increasingly: default, high and ludeonicrous (vanilla). Default is the recommended difficulty.

1.4 update: simple progression nerf, so you don't get 45*70 buildings in the mid late game.

Can be used with 'quest reward rebalance' to improve mid-late game rewards.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rebalance

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Harmony

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