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Milkwater's Pipe Gun Mod

Welcome to my new mod! So... what does it add? This mod adds 4 new pipe guns to your game. Pipe Revolver (15 steel, 1 component) & Pipe Pistol (15 steel, 1 component) [img]https://imgur.com/nDIzuR4.png[/img] Pipe Rifle (30 steel, 2 components) & Pipe LMG (50 steel, 4 components) [img]https://imgur.com/TzRpvGu.png[/img] NEW! Pipe Shotgun (30 steel, 2 components) [img]https://imgur.com/rdFEU1w.png[/img] What is a pipe gun? Pipe guns are identical to their normal counterparts, but they are cheaper and have a 15% chance to jam, cancelling the shot and ending their burst early. When I say counterpart I mean that each gun is based on a vanilla gun, same stats but just with a 15% chance to jam. So like the pipe revolver is based on the revolver, the pipe rifle is based on the bolt-action rifle, etc. The only mechanically different weapon is the pipe LMG, which has a bayonet for stab damage. To balance this, its crafting cost is higher than other pipe guns. Raiders will use them sometimes and you can craft them by going through the normal research tree. FAQ [b]Q: Are these guns from Fallout?![/b] A: Yes! What a cool game! [b]Q: So... what's the point?[/b] A: I thought it was weird I never craft guns because raiders just bring me good loot, so I made some guns that are reliable for like a single raid, but continued use is difficult. So basically it will be harder to find better guns in raids, leading you to craft them instead! [b]Q: CE?[/b] A: Find the patch here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3422722331]https://steamcommunity.com/sharedfiles/filedetails/?id=3422722331[/url] [b]Q: Can we change the chance to jam?[/b] A: In the future I want to learn how to make mod settings, so this can be realized! [b]Q: I have a suggestion/want to work together![/b] A: Awesome! Leave a comment and I will read it! Credits! - Bethesda: Sounds - Milkwater: Artwork & Coding