Fixes food finding logic in regards to Nutrient Paste Dispenser's from hardcoded Nutrient Paste to ask the building what they are dispensing. Pawn's preferences will actually matter now for modded dispensers.
FAQ:
Q: What does this do?
A: A simple transpiler patch to fix vanilla issue of hardcoded Nutrient Paste Meal instead of using Building_NutrientPasteDispenser's DispensableDef. Pawn's will properly use their food preference when searching if a Nutrient Paste Dispenser has food they may want.
Q: What is this best for?
A: Any mod that has custom dispensers. (e.g. NPDTiers)
Q: Is this compatible with X?
A: Yes, however it is already included in Medieval Overhaul. You will receive a harmless errors due to checks for injection site.
Follow along over at [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FViralReaction%2FNPD-Food-Preference-Fix]GitHub[/url][github.com].
Released under [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FViralReaction%2FNPD-Food-Preference-Fix%2Fblob%2Fmain%2FLICENSE]GNU General Public License v3.0[/url][github.com].