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Gas Emitter 气雾散布机

This mod add a device for each type of gas to release them steadily. These 4 devices are below: (Core)Rot stink gas emitter can release rot stink, need refueled with corpse. (Core)Smoke gas emitter can release Smoke, need refueled with smoke shell. (Biotech)Tox gas emitter can release toxic gas, need refueled with tox shell. (Anomaly)deadlife gas emitter can release deadlife dust, need refueled with deadlife shell. Referring to the original shell value, a total of 377 full cells of gas are released, each cell contains 255 points of gas. The standard release rate of the device is 2 points per tick, which is 60,00tick per day, which means that about 1.25 shells need to be loaded every day, or each shell can be used for 0.8 days.But the refuel mechanism of the original resulted in a small amount of waste. The corpse is tentatively the same as a shell. Now there is only the occupying texture, and I have to figure out how to get a map of a gas emitter and a set of maps of the flow of traffic. I couldn't figure out where my Keyed translation file was written wrong, so it was hardcoded in English somewhere, pleas teach me. Please make any suggestions for reference! The design principle of this mod is to keep the original value but provide a better mechanism, so the total amount of gas released is the same as the shell explosion, but it is enhanced by a slow release mechanism, which is not used well and may be wasted. Therefore, suggestions to improve the experience are likely to be accepted, while suggestions to over-enhance the experience are likely to be rejected, but may also be turned on in Settings. Update V1.1: 1. Move to the Defense TAB. 2. Instead of releasing gas at intervals based on the interval length, this will provide some performance improvements. The intervals are configurable. 3. Add a button to control the gas release rate (it does not affect the fuel consumption rate and power consumption at present). This is mainly due to the mechanism of placing the gas code, if the room is full of fog, it will still burn fuel to try to release the fog, but it is expensive to detect this, so it is expected that the player will set the speed according to the size of the room (there will be a maximum speed to limit the intensity later, which may be configured). Update V1.2(2025/03/02): 1. Added an upper limit to the gas release rate (with a globally shared multiple factor in the configuration) 2. Set tech requirements (with traps) and skill requirements (Level 5 build). 3. Associate the gas release rate with the fuel consumption rate (the original fuel assembly does not seem to support this feature, unlike the air conditioner, some key variables are set to private, so I inherited the original fuel assembly to write a new component, please let me know if there is a way to use the original component) Update V1.2.1(2025/03/05): 1.Associating the gas release rate with the fuel consumption rate cuase some bugs. Rolled back. Update V1.2.2(2025/03/05): 1. Fixed the above bug and restored the consumption association as follows: The fuel component is only used to log fuel and trigger the act of adding fuel, instead of consuming fuel automatically, consumption is triggered manually by the release component. This makes the remaining time display unusable and requires your own conversion. Schedule updates: 2. Add a one-button switch without the need to reconnect wires. 3. Add a configuration to allow it to turn on automatically when an enemy walks by (using a trap trigger, perhaps?). . 3.1. Multiple devices are opened in chains. 4. I want it to be laid out as a floor and not take up the grid, but I haven't looked at the floor code yet, I'm not sure it can be done, and it might be an over-enhancement. 5. Is there a need for a network of pipes for remote loading? Or you can do it on the wall and you can do it behind the wall. Or the air outlet position can be set within a certain range. But short-term exposure to poison gas does not cause serious consequences and is not particularly necessary. 6. Detonate internal shells when damaged (can be turned off in the configuration, of course) 7. Add a leak threat, such as when the power is off (can be turned off in the configuration, of course) The author is not native English speaker. And I like try to write the About myself, because translating program don`t know some names. you can translate the Chinese About by AI.