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Alpha Armoury

[www.patreon.com]

Features

Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey:

- Adds around 100 new weapon traits, from the normal to the absolutely bizarre
- Adds the possibility of weapon traits modifying the graphic of the unique weapon. Now a rifle with a grenade launcher will look like it has one!
- Adds weapon tweaking kits that allow you to modify and change unique weapons
- Adds a LOT of mod options to tweak your unique weapon experience.

Full list of all weapon traits added for the mod available here[docs.google.com]

Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

More traits for sure

FAQ

Q: Is this compatible with mods that add other weapon traits?
A: Maybe. Probably not 100%. I had to rip part of the system out and replace it, as Ludeon's doesn't support adding and removing traits from unique weapons without crapping the bed.

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: Does this need anything else?
A: No, just Odyssey

Q: Does this work with Combat Extended?
A: No idea

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: But the thing goes pew pew! Pew pew not bloat!

Changelog

v1.0: Release (12/12/25)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

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Vanilla Expanded Framework

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