Added four "Justice Genes" for my personal enjoyment.
Each gene corresponds to one or several 「Protocols」, with different protocols granting unique special effects.
The Four Genes
Higher Dimensional Nanites
- 「FOUNDATION」
- 「ANCHOR」
Corporal Ascension
- 「ASCENSION」
Nanite NooNet
- 「NOONET」
Matter Manipulation
- 「WEAVE」
Composite Protocols
「PHOENIX」
- 「ASCENSION」
- 「WEAVE」
With Higher Dimensional Nanites, view active protocols here:
Press Left Ctrl to view details
Abilities
「FOUNDATION」
- Prerequisite for all other protocols
「ASCENSION」
- Massive stat boosts: immunity to toxic/rot stink, vacuum protection, armor enhancement, night vision, etc.
- Immunity to all drug addictions and overdoses
- Customizable immunized health conditions (configurable in settings)
「NOONET」
- Significant stat enhancements: mortar deviation x0, trap trigger chance x0, mechanitor bandwidth x2, etc.
- Automatic skill experience gain
- Toggleable psychic shield (psychic sensitivity x0)
- Customizable immunized health conditions
「WEAVE」
Four available abilities:
- Matter Recovery: Repair items/buildings, refuel objects, heal biologicals - remove injuries/negative effects, satisfy food/rest/power/hemogen/deathrest needs, cure mutations (ghouls, husks, etc.), remove mechamorphs
- Matter Disintegration: Deconstruct items to replenish nanites and record blueprints
- Matter Weave: Spend nanites to fabricate recorded items. When entry in the UI is highlighted, press accept key (Default keyis Enter, see global setting) to quick select item.
- Indiscriminate Disintegration: Deal armor-ignoring damage to all objects in an area (doesn't affect nanite users)
「PHOENIX」
- Continuous rapid wound regeneration
- Prevents character death
- Situational ability: Fully heal and teleport to designated location
- Customizable immunized health conditions
「ANCHOR」
- Forcibly recall colonists when lost (kidnapped or corpse destroyed)
Important Notes
- DO NOT add continuously-applied health conditions (e.g. Rot Stink Exposure) to any protocol's immunity list (they'll be active but useless)
- Some stat values for abilities can be adjusted in mod settings
- Custom gene backgrounds require Vanilla Expanded Framework to display
- Latest version will break matter disintegration ability in old saves, how to fix[github.com]
Poor English skills? Sorry, bro, they're all translated by AI
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