Added four "Justice Genes" for my personal enjoyment.
Each gene corresponds to one or several 「Protocols」, with different protocols granting unique special effects.
The Four Genes
Higher Dimensional Nanites
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[*] 「FOUNDATION」
[*] 「ANCHOR」
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Corporal Ascension
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[*] 「ASCENSION」
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Nanite NooNet
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[*] 「NOONET」
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Matter Manipulation
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[*] 「WEAVE」
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Composite Protocols
「PHOENIX」
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[*]
Requires the following protocols:
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[*] 「ASCENSION」
[*] 「WEAVE」
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With Higher Dimensional Nanites, view active protocols here:
[img]https://images.steamusercontent.com/ugc/16040078575404336729/6973D9D7718F9F6D14EACB1A7BA786F4B40F5672/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
Press Left Ctrl to view details
Abilities
「FOUNDATION」
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[*] Prerequisite for all other protocols
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「ASCENSION」
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[*] Massive stat boosts: immunity to toxic/rot stink, vacuum protection, armor enhancement, night vision, etc.
[*] Immunity to all drug addictions and overdoses
[*] Customizable immunized health conditions (configurable in settings)
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「NOONET」
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[*] Significant stat enhancements: mortar deviation x0, trap trigger chance x0, mechanitor bandwidth x2, etc.
[*] Automatic skill experience gain
[*] Toggleable psychic shield (psychic sensitivity x0)
[*] Customizable immunized health conditions
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「WEAVE」
Four available abilities:
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[*] Matter Recovery: Repair items/buildings, refuel objects, heal biologicals - remove injuries/negative effects, satisfy food/rest/power/hemogen/deathrest needs, cure mutations (ghouls, husks, etc.), remove mechamorphs
[*] Matter Disintegration: Deconstruct items to replenish nanites and record blueprints
[*] Matter Weave: Spend nanites to fabricate recorded items. When entry in the UI is highlighted, press accept key (Default keyis Enter, see global setting) to quick select item.
[*] Indiscriminate Disintegration: Deal armor-ignoring damage to all objects in an area (doesn't affect nanite users)
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「PHOENIX」
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[*] Continuous rapid wound regeneration
[*] Prevents character death
[*] Situational ability: Fully heal and teleport to designated location
[*] Customizable immunized health conditions
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「ANCHOR」
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[*] Forcibly recall colonists when lost (kidnapped or corpse destroyed)
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Important Notes
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[*] DO NOT add continuously-applied health conditions (e.g. Rot Stink Exposure) to any protocol's immunity list (they'll be active but useless)
[*] Some stat values for abilities can be adjusted in mod settings
[*] Custom gene backgrounds require [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url] to display
[*] Latest version will break matter disintegration ability in old saves, [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FNebulaeFlood%2FForeignerOfUniverse%2Fblob%2Fmaster%2FSource%2FSAVEFIXEN.md]how to fix[/url][github.com]
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Poor English skills? Sorry, bro, they're all translated by AI
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