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Vanilla XCOM Chimera Squad Weapons

Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.
These weapons are in charge weapon category, between regular and beam weapons.

Normal weapons:

[list]
[*] Chimera Rifle

[*] Chimera SMG

[*] Chimera Shotgun

[*] Chimera Marksman rifle

[*] Chimera Pistol

[/list]

Special weapons:

[list]
[*] Bluescreen Rifle — Increased damage against mechanoids.

[*] Shock SMG — Deals additional burn damage to organics and mechanoids.

[*] Flame Shotgun — Deals additional flame damage, can set things on fire.

[*] Caustic Marksman rifle — Bullets explode into a cloud of armor-melting acid.

[*] Incap Pistol — Causes pain to pawns with ≤42% HP, downing them for a short time.

[/list]
Special weapons deal lower base damage, but have unique features.

Melee weapons:

[list]
[*] Chimera shock mace — Spacer-tech mace with additional "Shock" burn damage.

[*] Chimera sledgemaceBonk!

[/list]

Turrets:

[list]
[*] Bluescreen Turret — Increased damage against mechanoids.

[*] Shock Turret — Additional "Shock" burn damage.

[*] Caustic Turret — Damages apparel on hit.

[/list]

Research requirements:

[list]
[*] Normal weapons — "Pulse charged munitions" (Vanilla)

[*] Special weapons — "Chimera special weapons" (XCOM)

[*] Special turrets — "Chimera turrets" (XCOM)

[/list]

Try my other mods:

Sidenote:
- Compatible with everything, except CE (for now).
- Feel free to make compatibility patches, report bugs and request features!

Credits:
- flango — XML, C#, textures.
- SoldierGG1 — Melee textures.
- RimWorld Discord server — Being awesome.

Good luck, Commander.

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