Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.
These weapons are in charge weapon category, between regular and beam weapons.
Normal weapons:
[list]
[*] Chimera Rifle
[*] Chimera SMG
[*] Chimera Shotgun
[*] Chimera Marksman rifle
[*] Chimera Pistol
[/list]
Special weapons:
[list]
[*] Bluescreen Rifle — Increased damage against mechanoids.
[*] Shock SMG — Deals additional burn damage to organics and mechanoids.
[*] Flame Shotgun — Deals additional flame damage, can set things on fire.
[*] Caustic Marksman rifle — Bullets explode into a cloud of armor-melting acid.
[*] Incap Pistol — Causes pain to pawns with ≤42% HP, downing them for a short time.
[/list]
Special weapons deal lower base damage, but have unique features.
Melee weapons:
[list]
[*] Chimera shock mace — Spacer-tech mace with additional "Shock" burn damage.
[*] Chimera sledgemace — Bonk!
[/list]
Turrets:
[list]
[*] Bluescreen Turret — Increased damage against mechanoids.
[*] Shock Turret — Additional "Shock" burn damage.
[*] Caustic Turret — Damages apparel on hit.
[/list]
Research requirements:
[list]
[*] Normal weapons — "Pulse charged munitions" (Vanilla)
[*] Special weapons — "Chimera special weapons" (XCOM)
[*] Special turrets — "Chimera turrets" (XCOM)
[/list]
Try my other mods:
Sidenote:
- Compatible with everything, except CE (for now).
- Feel free to make compatibility patches, report bugs and request features!
Credits:
- flango — XML, C#, textures.
- SoldierGG1 — Melee textures.
- RimWorld Discord server — Being awesome.
Good luck, Commander.






