Darkest Dungeon UI Audio Overhaul
Replaces RimWorld's UI sound effects with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon. This mod covers every UI element and even adds new sound ques and variant effects! No voiceover is contained herein, only the universal language of affluent base instinct! Perfect for those wishing for an alternative to the sci-fi UI sounds when playing a Medieval run. The Oldest Emotion needs no tech level!
RIP Wayne June.
For a mod that contains only the incident sounds, see my Darkest Dungeon Incident Sounds here:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3438213596]https://steamcommunity.com/sharedfiles/filedetails/?id=3438213596[/url]
For complementary atmosphere, see my mods for Main Menu and Credits replacement as well as Anomaly Soundtrack rescoring!
Little Anomalies - Little Nightmares Anomaly Soundtrack Replacer:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3437951675]https://steamcommunity.com/sharedfiles/filedetails/?id=3437951675[/url]
Little Nightmares Main Menu and Credits Music Replacer:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3438077509]https://steamcommunity.com/sharedfiles/filedetails/?id=3438077509[/url]
Now compatible with RimWorld: Soundscapes Enhanced - Lite! Their mod reinstated the vanilla SoundDefs, thus overwriting the changes of this mod, but now this mod will recognize if you have it (or any official Ludeon content while I was at it) in your load order and will be automatically sorted to load after them. I highly recommend using these together to complete the rebirth of RimWorld's audio:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3326909870]https://steamcommunity.com/sharedfiles/filedetails/?id=3326909870[/url]
The affected tracklists are thus (100 in total):
-- Architect Category Select:
= ui_dun_pit_spotlight
-- Cancel Mode:
= ui_dun_putdown
-- Check Box Turned Off:
= ui_dun_trink_unqeuip
-- Check Box Turned On:
= ui_dun_trink_equip
-- Click:
= ui_shr_button_click
-- Click Reject:
= ui_shr_button_invalid
-- Colonist Ordered:
= ui_town_dun_select
-- Colonist Selected:
= ui_dun_buttonroom
-- Comms Close:
= ui_town_pit_coin_lights
-- Comms Open:
= ui_town_pit_fight
-- Crunch:
= ui_shr_pause
-- Death Sound:
= char_en_ancestor_heart_pierce
-- Designate Cancel:
= ui_town_partycomp
-- Designate Claim:
= town_gen_building_upgrade
-- Designate Cut Plants:
= en_crow_flutter_miss
-- Designate Deconstruct:
= prop_curio_use_shovel
-- Designate Drag Area Add Start:
= ui_town_heirloomopen
-- Designate Drag Area Delete Start:
= ui_town_heirloomconfirm
-- Designate Drag Building Start:
= ui_dun_prop
-- Designate Drag Standard Changed:
= ui_shr_button_click_enemy
-- Designate Drag Zone Changed:
= gen_raid_pit_counterfill
-- Designate Extract Tree:
= prop_curio_oldtree
-- Designate Failed:
= char_en_fngartil_artilleryblight
-- Designate Growing Zone:
= prop_curio_eeriecoral
-- Designate Harvest:
= town_gen_building_upgrade_camping
-- Designate Harvest Plants:
= prop_curio_shallowgrave
-- Designate Harvest Wood:
= char_en_vo_nest_death_02
-- Designate Haul:
= camp_skill_perimeteralarms
-- Designate Hunt:
= char_en_vampire_thehungerbeast_miss
-- Designate Mine:
= prop_curio_basrelief
-- Designate Paint:
= prop_curio_use_holywater
-- Designate Place Building:
= town_gen_building_upgrade_last
-- Designate Plan Add:
= prop_curio_interactionspecial
-- Designate Plan Remove:
= town_abbey_meditation
-- Designate Release To Wild:
= ui_town_letgo
-- Designate Remove Bridge:
= gen_char_infected
-- Designate Remove Floor:
= prop_curio_ancientcoffin
-- Designate Remove Paint:
= prop_curio_use_antivenom
-- Designate Slaughter:
= char_en_piglet_wilbur
-- Designate Smooth Surface:
= prop_curio_protectiveward
-- Designate Tame:
= prop_curio_shipfigure
-- Designate Zone Add:
= char_en_virago_fromdeathcomeslife
-- Designate Zone Add Allowed Area:
= camp_skill_abandon_hope
-- Designate Zone Add Dumping:
= char_en_vo_brigcannon_death
-- Designate Zone Add Growing:
= char_en_hag_season
-- Designate Zone Add Remove Snow:
= prop_curio_beacon
-- Designate Zone Add Roof:
= town_enter_abbey
-- Designate Zone Add Stockpile:
= prop_curio_makeshiftdiningtable
-- Designate Zone Delete:
= gen_map_torchout
-- Dialog Box Appear:
= prop_curio_stackofbooks
-- Draft Off:
= ui_town_pit_directchallenge_door
-- Draft On:
= ui_town_pit_booth_door
-- Drag Element:
= ui_dun_pit_hold_ready
-- Drag Go To:
= ui_town_pit_tab
-- Drag Slider:
= ui_dun_loot_take_heirloom
-- Drop Element:
= ui_dun_loot_take_provisions
-- Execute Trade:
= ui_town_buy
-- Float Menu Cancel:
= ui_town_sortby
-- Float Menu Open:
= ui_town_infest_mouseover_1
-- Game Start Sting:
= gen_title_radiantbutton
-- Info Card Close:
= ui_dun_loot_take_estsatecurrency
-- Info Card Open:
= ui_shr_tutorial_popup
-- Lesson Activated:
= ui_town_button_page_open
-- Lesson Deactivated:
= ui_town_pit_rankings_door
-- Letter Arrive:
= char_en_ancestor_small_kill_self
-- Letter Arrive Bad Urgent:
= gen_title_stygianbutton
-- Letter Arrive Bad Urgent Big:
= char_en_ancestor_big_ancestor_contemplate
-- Letter Arrive Bad Urgent Small:
= ui_town_pit_coin_opponent
-- Letter Arrive Good:
= gen_raid_pit_gain_rank
-- Map Selected:
= gen_char_quirk_pos
-- Message Negative Event:
= gen_combat_start_disadvantage
-- Message Negative Health Event:
= char_en_ancestor_heart_stun_miss
-- Message Neutral:
= char_share_marked_hit
-- Message Pawn Death:
= gen_combat_deathsdoor
-- Message Positive Event:
= gen_status_daze
-- Message Task Completion:
= town_stagecoach_purchase
-- Message Threat Big:
= ui_dun_pit_playerturn
-- Message Threat Small:
= gen_status_stress_onset
-- Mouseover Button Toggle:
= ui_town_char_add
-- Mouseover Category:
= ui_town_button_click
-- Mouseover Command:
= ui_town_district_close
-- Mouseover Standard:
= ui_town_button_mouseover_town
-- Mouseover Tab:
= ui_town_button_mouseover
-- Mouseover Thump:
= ui_town_infest_mouseover_none
-- Page Change:
= gen_title_letteropen
-- Planetkiller Impact:
= char_en_ancestor_heart_kill_pill
-- Quest Accepted:
= camp_skills_marchplan
-- Quest Concluded:
= gen_combat_success
-- Quest Failed:
= gen_raid_town_click
-- Quest Succeeded:
= gen_raid_success
-- Research Start:
= char_al_plg_battlemed
-- Row Tab Select:
= gen_raid_pit_rewards_popout
-- Tab Close:
= ui_dun_loot_popup_chest
-- Tab Open:
= ui_dun_loot_popup_battle
-- Thing Selected:
= gen_item_discard
-- Tick High:
= ui_button_scroll_up
-- Tick Low:
= ui_button_scroll_down
-- Tick Tiny:
= ui_dun_pickup
-- Tiny Bell:
= ui_town_pit_coin_flip
-- Tutor Message Appear:
= ui_town_button_page_close