Due to mod limitations this mod may have some unintended functions, please read carefully in order to avoid them.
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[*] This mod assumes you are starting in the default starting month of Aprimay at the default starting time of 6am (or whenever morning is). If not, some issues with morphing xenotypes may occur.
[*] To make full use of the xenotypes' features, do not start a game with the Winter Sikari, Greenskin, Sanguomorph, Pantheress or Interemptor xenotypes, and do not add them to a pawn mid-game.
[*] If the above xenotypes appear outside of their morph forms, check if a mod such as Xenotype Spawn Control is affecting the spawn chances.
[*] The xenotypes are all germlines due to a bug in the Lycanthrope mod that this depends on; normal xenogenes would constantly be duplicated when the pawn transforms back to their first form.
[*] If this mod adds a feature you don't like, use a mod such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457]RIMMSqol[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3230046902]Cherry picker[/url] to change or remove it.
[*] Please report any other bugs that I may have missed.
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Now that's out of the way...
I was surprised that nobody had made a mod that utilized VRE Lycanthrope's morphing ability, so I made one myself. That's it.
This mod includes custom xenotypes. Anomaly and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2884115974]Integrated genes[/url] are not required but add more xenotypes if they are enabled.
[b]Base game[/b]
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[*] Summer Sikari/Winter Sikari: With summer and winter variants, these xenotypes change their forms depending on the season, with different forms having different skills and focuses.
[*] Pinkskin/Greenskin: While Pinkskins are mostly identical to Pigskins, they can wield certain heavy weapons and when sufficiently damaged they transform into Greenskins, which have a much greater capacity for combat.
[*] Dealmaker/Dealbreaker: These charistmatic and shrewd xenotypes may appear to be well-meaning on the surface, but they can transform at will into a much more dangerous demon-like xenotype at will.
[*] Hasteliner/Sanguomorph: On the surface, Hasteliners seem to be very dull and mundane, but when night falls, they turn into something rather different...
[*] Cat lady/Pantheress: An all-female offshoot of the wolfman genogerm, Cat ladies have a greater affinity for animals (mainly cats), and their Pantheress forms are even more adept at close combat.
[*] Celeste/Seraph: A mysterious all-female xenotype, Celestes feel that it is their calling to assist the weak and vulnerable, but if needed, they can transform into an extremely powerful alternate form; though the cost is high.
[*] Maledictus/Interemptor: The Maledictus may seem like a rather plain and uninteresting xenotype, but when sufficiently wounded a surge of mechanites rapidly forces them to undergo a horrifying transformation...
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[b]Requires Integrated Genes[/b]
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[*] Striker/Augur: A two-in-one xenotype, with Strikers having good combat abilities and Augurs having excellent psychic potential*.
[*] Thalia/Melpo: ighly unusual xenotypes apparantly designed to represent the ancient comedy and tragedy masks of old Earth. They shift between their two forms at complete random.
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[b]Requires Anomaly[/b]
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[*] Fingerman/Freakerman: An extraordinarily strange xenotype with limited control over the shape of their own body, Fingermen are exceptionally fast and agile with an efficient metabolism, whereas Freakermen are much more adept at combat.
[*] Crucior/Abhorrence: With dead, pale eyes and a thousand yard stare, they would much rather be left alone to pursue intellectual and creative pursuits, but at random they may transform into a truly horrifying and grotesque form...
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View the images for a more detailed description of the xenotypes!
Enjoy. Or don't. I don't care.
*I intended for the Striker/Augur xenotype to have Alpha Genes' Integrated Psylink, but unfortunately it resets their psylink level whenever they change forms, so I went with Integrated Genes' Latent Psychic gene instead.