[b]Why waste food on two good pawns when you can waste food on one great pawn?[/b]
[b]This mod adds the [i]Amalgamation Chamber[/i][/b] which merges two colonists into a single, superior entity, blending their skills, traits, and identities while erasing their original forms. The merged colonists? Scrubbed from existence—but never forgotten. Their deaths will be mourned, celebrated, or conveniently ignored.
[img]https://i.imgur.com/b9RV38M.png[/img]
[b]Be warned[/b], the unnatural collapse of their quantum-entangled state releases a violent burst of exotic energy, triggering a [b]solar flare[/b] as reality itself recoils from the violation.
[img]https://i.imgur.com/p11Sjnk.png[/img]
[hr]
[b]How It Works[/b]
[list]
[*] [b]Build it (Microelectronics Basics required)[/b]. Costs 300 Steel, 4 Components, 1 Advanced Component, 250W power (2,000W during merging).
[*] [b]Select two pawns[/b]. They must be healthy, free-willed, and not suffering from paradoxical dissonance.
[*] [b]Merge initiates[/b]: Pawns strip their gear, move into position, and combine into one entity.
[*] [b]New pawn inherits[/b]: [list]
[*] Best skills and highest passions from both.
[*] A random mix of traits (you might love or regret this).
[*] Average age of the two.
[*] No existing health conditions.
[*] A heartwarming, bizarre, or downright offensive hybrid name (blame the algorithm).
[/list]
[*] [b]Merging kills the originals[/b]. Their items drop, their existence erased.
[*] [b]Immediate solar flare[/b]. The unnatural collapse of the merged colonist’s quantum-entangled state releases a violent burst of exotic energy, triggering a solar flare as reality itself recoils from the violation. Power grid? Say goodbye for a while.
[/list]
[b]Biotech Compatability[/b]
[list]
[*] [b][u]The below only applies if you actively have Biotech downloaded and installed. If Biotech is not installed, the mod skips xenotype and gene assignments.[/u] i.e. This mod does not require Biotech but it is compatible.[/b]
[*] [b]Xenotype Selection[/b]: The hybrid’s xenotype is randomly chosen from either of the two merging colonists.
[*] [b]Gene Selection[/b]. All unique genes from both parents are pooled, with duplicates removed. A random subset is then assigned to the hybrid, ranging from at least one gene to the full set from both parents. This means they could inherit just one gene from a single parent or all available genes, or anything in between. Additionally, hybrids can inherit genes outside their assigned xenotype—for example, merging a Baseliner and an Impid could result in a Baseliner with Fire Spew.
[/list]
[b]Gotchas & Side Effects[/b]
[list]
[*] [b]Mental instability risk[/b]: New pawn will suffer from Paradoxical Dissonance (confusion, vomiting, psychotic wandering, slowed movement). This fades over time.
[*] [b]One Amalgamation Chamber per map (no limit on number of hybrids created)[/b]. The universe struggles to tolerate this level of heresy.
[*] [b]No guarantees[/b]: You might create a god-tier pawn, or you might end up with a lazy, neurotic disaster—or a slutty thirst trap. I can't reiterate this enough: you might love or regret this.
[/list]
[b]Why Use It?[/b]
[list]
[*] Save skills from a terminally ill pawn by reincarnating their expertise.
[*] Create a prison recruitment factory for a genetically optimized workforce.
[*] Give an old OP pawn a new lease on life by merging them with a child (because ethics).
[*] Gamble with traits if you're feeling lucky (or unhinged). I look forward to the day I get a staggeringly ugly yet beautiful pawn and watch them implode.
[/list]
[hr]
[b]You may be asking yourself, well, what about this new hybrid pawn? What happens to them?[/b]
Two conflicting identities coexist in a single consciousness, each asserting memories, instincts, and emotions that contradict the other.
They are suffering from [b]paradoxical dissonance[/b]—caught in an endless loop of cognitive dispute, unable to form a stable sense of self. Every thought is both [i]true[/i] and [i]false[/i], every decision both [i]right[/i] and [i]wrong[/i]. Until their identity stabilizes, they suffer from [b]loss of consciousness, vomiting, psychotic wandering, and slowed movement[/b].
Imagine it like [b]two people trapped in your head, screaming[/b]—not just at you, but at [i]each other[/i], at the [i]colony[/i], at [i]themselves[/i], at [b]Randy[/b]. Blaming you for their deaths, for stealing their lives, for [i]existing[/i]. Their memories flood you in tangled, contradictory waves—[b]every love, every loss, every failure, every last, gasping breath[/b].
You think you're forming a thought, but [b]it's not yours[/b]. Nothing is. You are a [b]trespasser in your own mind[/b], drowning in voices that will never let you forget what you are—[b]a mistake[/b].
And you [b]deserve[/b] this.
[hr]
[b]I eagerly await the body purist body modder outrage in the comments.[b]
[img]https://i.imgur.com/jOh3G8G.png[/img][/b][/b]