PBs IWS2000 - Deep Modification Type
This is a CE-Only Mod. Muzzle Flash compatible. Since I've only played in the CE (Combat Extended) environment starting from version 1.2, I don't know how to create weapons for the Vanilla environment.
This Mod added IWS2000-D(Deep Modification Type, which is a fictional weapon.) anti-materiel rifle. Her predecessor is the IWS 2000 from Steyr. This firearm also has a corresponding Tactical Doll in Girls' Frontline.
The IWS2000 utilizes specially designed 15.2x169mm APFSDS ammunition, capable of penetrating 40mm of rolled homogeneous armor at a distance of 800 meters (the angle of incidence during testing is unknown; based on the in-game data for 14.5x114mm Sabot, I have chosen to appropriately enhance the performance of the default 15.2mm ammunition in Combat Extended).
To give this large and heavy firearm some utility, I have added a fictional, higher-cost ammunition type(Mk212) for it.
To accommodate the new experimental ammunition and enhance the weapon's precision, the gun has been modified to be heavier and larger, with a significantly higher production cost. This has transformed the IWS2000-D into a collector's item rather than a weapon suitable for mass production.
[b]In reality, the IWS 2000 is likely the most powerful anti-materiel rifle currently available, but like its prototype, the AMR 5075, its future remains uncertain, as it has yet to receive any orders. This is because existing .50 BMG caliber rifles are already capable of fulfilling anti-materiel tasks, offering superior performance in terms of both the weapon systems and maintenance compared to the larger and heavier IWS 2000. Additionally, adopting the IWS 2000 would necessitate the introduction of an entirely new ammunition type.
Q&A: The Dead Man's Switch?
Yes. IWS2000-D can be used by the mechanoids in The Dead Man's Switch.
XML Contributor: PolandBall
Gun Texture Contributor: MARK_E
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