A strange spaceship arrived at rimworld, bringing some strange weapons...
Originally posted by Starfleet Document:
Video demonstration:
Originally posted by Starfleet Document:
Phaser Gun User Instructions:
Phaser guns could emit multi-purpose nadion particles to stun, damage, disintegrate creatures, or be used as a tool. Nadions can disrupte nuclear forces, which means the damage will IGNORE ARMOR and INCOMING DAMAGE MULTIPLIER, but can be BLOCKED BY SHIELD
This instruction applies to the following types:
- Type I (Hand Phaser)
Low power phasers, lightweight and flexible, more like a tool than a weapon. When equipped, it can increase work speed significantly.
- Type II (Phaser Pistol)
More powerful and generally larger in size than the type I phaser, can be used as a tool sometimes. Better use it in short range. When equipped, it can increase work speed slightly.
- Type III (Phaser Rifle)
Pure weapon, extremely deadly, suitable for medium-range combat.
Phaser guns have three modes:
- Damage:
Harm target with 15 damage, ignore armor and incoming damage multiplier. Can be blocked by shield.
- Stun:
Stun target, the larger bodysize is, the shorter the stun time. Can be blocked by shield.
- Disintegrate:
Four times the cooldown time. Kill target if bodysize is not bigger than 1 (no corpse remain!). If not, destroy a random body part. Can damage buildings heavily. Can be blocked by shield.
You can change the mode by clicking the gizmo.
Q&A:
- How to get those guns?
Through Quests, Traders and Empire soilders.
- Compatibility?
Should be compatible with all the mod ------ except CE.
If you have Show Me Your Hands, you may need to adjust the hand position in mod settings.
- CE?
Well, I don't use CE and can't guarantee the balance, so sorry about that.
But I would appreciate it if anyone make a patch.
- Is the weapon powerful?:
Yes, but maybe sometimes Thompson submachine gun is a better choice.
Misc:
The setting and textures are sourced from the movie Star Trek, with slight modifications for gameplay purposes.