Knives are cool. Why not have too many of them? REALLY spice up your melee fighters with a wide range of bladed weapons! Questionably balanced, but definitely fun! Each weapon can be crafted at a smithy after acquiring the smithing research.
[u] This is our first mod, so we'll be updating and fixing things as we learn. Feedback is welcome! [/u]
The Toys
[b] Parang [/b] - A useful knife designed for butchering, cutting plants, and even construction!
[b] Kukri [/b] - An iconic knife that'll help with butchering and harvesting crops!
[b] Bolo [/b] - A heavy blade that'll help you harvest more food from your crops and blood from your foes!
[b] Bush Machete [/b] - An iconic and generic tool designed to make clearing brush easier.
[b] Billhook [/b] - An extra sharp stab and a sickle-like blade to make harvesting crops more efficient.
[b] Barong [/b] - A distinct leaf-shaped blade that'll butcher your foes.
[b] Bowie [/b] - Tried and true, this blade will gut a pig be it wild or wearing armor.
FAQ
Will you be adding X knife/machete?
Potentially! We've got a few more we'll be adding before working on a DLC reliant addon (to add things such as tox, persona, and other specialty machetes)
I'm getting a bug/error
We'd love to know what caused it/how it happened if possible! From our testing, we haven't found any incompatibilities~!
Combat Extended?
Not yet, but planned. This is my first attempt at modding Rimworld, so I'll need to get familiar with Combat Extended first. Haven't tested compatibility and I've never used CE, so I have no idea what to look out for regarding errors.