HELLDIVERS - Emplacements [Combat Extended]
Combat Extended only.
[i]"The turret is capable of distinguishing friend from foe but be careful not to get in its way."[/i]
NOTE: These are not called-in but rather built. See FAQ for the reason
Adds emplacements based from the game HELLDIVERS
Includes:
- Turrets known for recognizing and eliminating those who has doubts about Super Earth and alien sympathizers
- Huge artillery piece that can fire in 3 [i]very[/i] slow bursts
Will add a few more defense options in the future.
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Compatibility:
YES ITS COMBAT EXTENDED COMPATIBLE
- Muzzle Flash
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FAQ:
called-in Hellpod versions?
I can't do C# magic. Sorry
Non-Combat extended version?
No. I don't have enough time. I rarely play without Combat Extended.
Where are the infamous mines
Still in production, Super Earth Federation seems to be hesitant due to their absurd lethality.
Barbed wire?
I suck at making atlas for it. Will do in the future
Why is the AT-47 auto turret?
I had to adapt it that way because explosive auto turrets are inaccurate and seems interesting.
Why does the artillery look different?
You can blame RimWorld for having no turret axis offsets. I had to use a more quadrilateral turret base just so it looks better when rotated.
You can contact me mostly in Combat Extended's discord server where Im most active or in Rimworld's unofficial one, [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscordapp.com%2Fusers%2F255329218181857280]@amaoto[/url][discordapp.com]. I would be glad if someone wants to help on this mod or just wants to provide feedback.
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If you do like my mods please consider sending a kofi
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Famaoto] [img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11ddcc39341db4958c5cc_Supportbutton.png[/img][/url][ko-fi.com]
Combat Extended only.