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Daelith's Elemental Arsenal

Various small tidbits and additions. Mostly weapons and materials suited for medieval-style runs. Currently this mod adds in 8 new ore types (and their relating materials). Darksteel, Firesteel, Coldsteel, Lightning Steel, Radiant Gem, Acid Gem, Poison Gem, and Energy Gem. All of these metals rare, expensive, and have their own drawbacks and benefits, but are overall better than most metals. The gems are used solely as crafting materials for a few unique weapons, but are extremely expensive and even rarer than the ores. Darksteel provides heavy defensive bonuses and a very high blunt damage bonus. Firesteel gives moderate damage bonuses, and greatly improves insulation against heat and has very high heat resistance. Coldsteel is the inverse, still giving moderate damage bonuses, and greatly improves cold insulation. Lightning Steel gives slight damage bonuses, is light weight, and increases the attack speed of weapons crafted with it. There are also several new weapons, both specific to materials, and some that can be made regularly. The new basic melee weapons are: Greataxe: A hulking axe that slightly slows down the user, it deals massive damage but is incredibly slow. Hatchet: A fast attacking but low damage axe that has a low chance of stunning a target. Laced Tonfa: A fast attack, very low damage blunt weapon that has a slim chance to stun a target. It's laced with weak sleep drugs and has a chance to apply "Numbed" to targets, eventually building up enough to knock them unconscious (Good for non-lethal). Heavy Warhammer: A large and heavy bludgeoning weapon, it does high damage but attacks slowly. The new basic ranged weapons are: Crossbow: A slightly more expensive alternative to a bow. It's slower and has slightly less range than a Greatbow but it does higher damage. The unique melee weapons are: Acid Longsword: Moderate damage, and can apply small amounts of Acid Burn and Frostbite to struck pawns. Energy Greataxe: A variant of the new super-heavy Greataxe. It slows you down when used, does massive damage but is incredibly slow, and has a chance to stun and burn targets. Energy Tonfa: A variant on the new Laced Tonfa weapon, low damage but fast attacking and a moderate chance to stun targets. Poison Hatchet: A variant on the new Hatchet weapon, low damage, fast attacking, and has a chance to burn and apply toxic buildup to struck pawns. Radiant Dagger: A fast attacking dagger that increases movement speed slightly, it has a small chance of applying burn and stun on struck pawns. Bloodshock Greataxe: A midgame greataxe variant that is faster than a base greataxe, it deals slightly less damage but applies two different debuffs with a chance to stun. Bloodhowl Greataxe: An endgame greataxe variant that is incredibly slow, greatly slows down pawn movement speed, but deals devastating damage, and has a chance to apply even more devastating debuffs and injuries. There are also unique ranged weapons: Radiant Crossbow: A modified version of the basic crossbow with an implanted radiant gem, and lightning steel tipped bolts. It deals moderate damage, while also applying burn and electrical burns. No dependencies or DLC needed! (This is also my first mod for any game ever, so tips on modding and balancing tips are appreciated)