Simple Utilities: Ceiling Adjusted
Original Mod by OwlChemist. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you will need to unsub from Owlchemist's version. Fear not, I flagged them as co-author of this one.
1.4 and 1.5 version of OwlChemist's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2571003732]Simple Utilities Ceiling[/url] with the following changes:
-Fixed descriptions on lighting, and added specific detail
- Added Medieval lighting tech (chemfuel)
Chemfuel lighting is more effecient, but not as bright bright as torchlight as it glows in a blue hue.
The Chemfuel Chandelier is locked behind both Complex Furniture, and Smithing research, so as to provide progression.
-Added research requirements for Industrical (electricity) lighting.
The Ceiling Lights are locked behind Coloured Lighting research to provide progression from vanilla alternatives.
-Added research to Ceiling Utilities
The Ceiling Firefoam Popper is locked behind both Firefoam, and Microelectronics to provide progression from the version. This is now considered a late-game upgrade.
The Ceiling Sun Lamp is locked behind Hydroponics and Microelectronics to provide progression from the vanilla version. This is now considered a late game-upgrade.
-Added new spacer lighting tech
Spacer tech lighting is twice as efficent as Industrial tech lighting. There is a ceiling light cell panel which unlocks late game, and require microelectronics research. Light cells use approx half the power as industrial lights.
[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img][/url][ko-fi.com]