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[Athena]Stronger Mechs

1.6: 由于速射机枪的增强,加强了电荷冲击弹的威力,来保证电荷冲击蜈蚣与速射蜈蚣战斗力之间的平衡 统一调整了中型机械体,冷却系数为0.8,而不是之前的只有静螳有0.8的瞄准系数。 同步调整了机械炬瞳的生命值(0.9-->1.1) =========================================================================== 增强所有原版机械体,不论敌我。兼容Diverse Mechanoid War Procedure。 MOD文件结构与灵感来自 MOD structure and inspiration from MOD below: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3297936441] Stronger Vanilla Mechs [/url] 该MOD目的是: 1.让机械族能够达到和大部分微正义MOD数值抗衡的地步(如Rakin MOD的盾牌,VE组的电荷武器MOD),使己方机械体在这样MOD环境下的游戏中也能发挥作用,同时强化了高穿在对抗机械族时的重要性(高品质枪械和钝器)。 2.让游戏设定更加合理,机械族最强大的战争机械至少在防护性上(原75锐抗现110)不能比一般品质骑士甲(110锐抗)还要差吧。 提供给所有和我一样不想要太多花里胡哨的额外机械族,同时喜欢打其他可爱的种族MOD却又为原版机械族强度跟不上这些MOD强度而烦恼的玩家。整体加强主要体现在生存能力(护甲和血量)上,输出端仅克制性地提升了10%左右的幅度。 具体改动: 针刺枪与毒刺枪提升弹速、伤害(攻击频率加快,单发威力增强)、穿甲能力 电荷冲击炮塔(超重型机械族标配)射速显著提升 蝎蝽远距离精度上升。 人形机械族(静螳、盾卫等)冷却系数0.8 全体机械单位护甲升级(轻型机械 → 中型机械护甲,中型机械 → 超重型机械护甲,超重型机械 → 动力装甲级防御,数值比例保持不变)。 炽蚕、静螳、掘进机、耀螳、蝎蝽生命值提升。 炽蚕、辅兵移速增加。 战争女王生成死卫的频率与总量提升,提高近战对建筑造成的额外伤害。 炼狱魔王业火炮瞄准速度加快。 毒蜂与飞螳近战威力强化(攻击力提升,冷却时间缩短,毒蜂近战模式调整为更强的飞螳风格)。 百夫长与军团兵护盾系统升级(护盾值上限 + 恢复速度提升),百夫长提高近战对建筑造成的额外伤害。 所有超重型机械体都会在机械集群中生成。 修改了百夫长与军团兵的护盾数值描述,使其和实际性能相匹配。| 你也可以将这个MOD和我的带宽平衡MOD搭配,提供更顺滑的机械师游玩体验! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3540894119]Bandwidth Rebalance[/url] A mod that enhances vanilla mechanoids with improved stats and abilities. Compatible with Biotech and Diverse Mechanoid War Procedure. For players who don't want too many mechs from other mods but feel troublesome for that adding cute mods( Ratkin, Millira ,etc.) results in vanilla mechs being too weak. Mainly buff durability of all mechs (hp & armor), meanwhile DPS of mechs only about 10% higher. You can now enjoy sound of bullets between mechs much longer lol. Changes: GunNeedle and ToxicNeedle hit harder and faster(velocity, DPS and AP). Charge blaster turret(the thing that all superheavy mech units have) shoots faster. Pikeman are more accurate at long rang. Walkers(lancer/tesseron/legionary) shoot CD 80% All mech armor stats are enchanced(light mechs to medium, medium to superheavy, and superheavy to level of power armor alike, the numerical relationship between each other remains the same). Scorcher, lancer, scyther, tunneler, pikeman and tesseron health buff. Warqueen spawns urchin more and faster. Diabolus aims faster. Apocriton and scyther more lethal at melee range(enhance melee power and melee CD, make Apocriton melee like a stronger scyther) Centurion and legionary shield enhance(both hitpoints and regen speed). Warqueen and Centurion deal more damage to buildings. All Boss mechs now spawn in MechClusters. Fix shield stats descriptions of legionary and centurion to make them same as how they really are.