[Abandoned] VFEEA - Extract Super-Nanites (Continued)
[img]https://img.litet.net/logos/Info.png[/img]
Update of SFLegions mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812995516]https://steamcommunity.com/sharedfiles/filedetails/?id=2812995516[/url]
with permission from Oscar Potocki to republish.
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[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FVFEEAExtractSuperNanites][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
[img]https://img.litet.net/logos/SafeToAdd.png[/img]
[img]https://img.litet.net/logos/RemoveMayWork.png[/img]
[img]https://img.litet.net/logos/OriginalDescription.png[/img]
Introduction
You want to create overpowered pawn with cool superpower from VFE – Ancient?
Don’t want to gamble the life of your favorite colonist?
Have some juicy leftover prisoners?
Don’t go any further my friend this mod is for you!
Description
This mod adds two operations to the Gene-Tailoring Pod:
[list]
[*] Extract power from pawn
[*] Inject power to pawn
[/list]
One building required for the power injection:
[list]
[*] Empowered super-nanites injector
[/list]
Extract Power
To have this operation available you must have a [b]Nanotech Retractor[/b] from VFE – Ancient linked to your Gene-Tailoring Pod.
Place one of your pawns into the pod and wait for the operation to finish
The chances of success are the same as the “Remove Weakness” operation
If the operation is going well your pawn will survive and an [b]Empowered Super-Nanites[/b] will spawn near the pod
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ[img]https://img.litet.net/53U9QHt.png[/img]
Be careful [b]Empowered Super-Nanites[/b] need to be contains the same way regular Super-nanites does!
Inject Power
To have this operation available you must have an [b]Empowered super-nanites injector[/b] with an inserted [b]Empowered Super-Nanites[/b] linked to your Gene-Tailoring Pod
This new building can be found in 3 for the 10 Sealed Vault from VFE - Ancient
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ[img]https://img.litet.net/duGhzm4.png[/img]
A special gizmo is present on the injector, you can click on it and a list of every [b]Empowered super-nanites[/b] on the map, select the one you want to inject and your colonist will haul them to the building
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ[img]https://i.ibb.co/1MmXrR4/Gizmo.png[/img]
When an [b]Empowered Super-Nanites[/b] is inserted, you can launch the operation
This operation has +40% fail chance which are mitigated by middle failure system (see below)
Upon success and failure, [b]the Empowered Super-Nanites[/b] will be purged into a regular Super-Nanites and ejected from the building
Operation outcome
There are three types of outcomes for both operation:
[list]
[*] [b]Success[/b]: You pawn survive and the power is injected/extracted
[*] [b]Middle failure[/b]: You pawn suffer fail effect from VFE – Ancient but you still manage to extract/inject (with one exception that I let you discover in-game!)
[*] [b]Critical failure[/b]: Same as VFE – Ancient failures with no inject/extract
[/list]
The middle failure vs critical failure chances are defined as follow:
If the normal outcome of the operation would be a failure a second dice is rolled based on your fail chance, if you pass it, you will have a middle failure else a critical failure
With this method, [u]the most complicated operation will result in more critical outcomes[/u]!
FAQ
Q: Is this OP?
A: Yes, but you have to invest a lot of time and resources to get the right SN
Q: Can I use prisoner to incubate superpower thus creating a whole new level for war crime?
A: Absolutely!
Q: How can I obtain the “Empowered super-nanites injector”?
A: You can find it in the Alpha, Bravo and Epsilon sealed vault from VFE – Ancient, if you don’t want to search around the world use the “Try place direct thing…” action in Dev mod and search for “Empowered super-nanites injector”
Q: Is this safe to add mid-game?
A: I test it on a 144 hours playthrough and didn’t notice anything
Q: Is this safe to remove mid-game?
A: Should be, as long has you don’t do that while an operation is ongoing
Q: Any bug ?
A: If you press "ESC" while on a selection windows the operation will start but nothing will be produced, please don't do that
Q: How can I report a bug?
A: Take a look at the debug log on Dev mod and report any message with the "[VFEEA - Extract Power]" tag on the comment section (You may also include a HugLib report (CTRL + F12))
Legal stuff
Original assets were created by Oskar Potocki, I'm only responsible for the recoloring
This is an [u]unofficial[/u] mod for VFE – Ancient made with the Vanilla Expended Team permission
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F](CC BY-NC-ND 4.0) [/url][creativecommons.org]
[img]https://img.litet.net/logos/ReportingIssues.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3450725002][img]https://img.shields.io/github/v/release/emipa606/VFEEAExtractSuperNanites?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: superpowers, gene-tailoring