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Combat Skills Matter More

Mod Options! [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3603134607]https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3603134607[/url] This is a simple patch to give melee/shooting skill more weight in Rimworld. Things this mod does: 1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel less like punching bags and more like competent human beings. A level 20 melee pawn will reach 75% dodge chance without buffs. The dodge chance cap is 95%. However, reaching that cap is substantially more difficult than reaching 75%. This is to keep bionics and drugs as powerful boosts even when reaching maximum skill. 2. All melee cooldowns are reduced by 50%. Each point in the melee skill additionally reduces melee cooldowns by ~1%. That is not to say that level 20 melee pawns will always attack 20% faster, as material speed is still taken into account. So give your melee fighters good weapons! This change means that high-level melee pawns could shred quickly through your ranged units if not careful, as your shooting pawns have less time to react to getting stabbed to death. If you think this will be a problem with the Strong Melee Damage gene, I have a patch listed down below specifically for that gene. 3. Shooting cooldowns are reduced by 5% per skill level. This does not touch aiming speed. Shooting pawns felt unresponsive in vanilla, so I made that responsiveness tied to their shooting skill. Shooting is already really powerful in Rimworld, but needing to retreat can sometimes feel frustrating when your level 20 shooting pawn just stands there while a maniac with a knife is charging towards them. Now, your shooting pawns can prepare to aim/run much faster than before. This means that they are more dangerous to your melee pawns, as well. 4. Shooting cooldowns are reduced by 5% per skill level, up to 100% at max level! This does not touch aiming speed. It does have a side effect that pistols are substantially more powerful as their skill increases. I don't necessarily find that to be a bad thing for the player. My goal is to create a more responsive experience for gunslingers and melee pawns as they level up, further encouraging having high level pawns over a bunch of level 9 shooters that feel roughly the same to play. High skill melee pawns will feel far more competent than they already were in vanilla Rimworld. There is a nerfed version available: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456155186]https://steamcommunity.com/sharedfiles/filedetails/?id=3456155186[/url] Edit: This mod is built around my other related mods: Dombie's Trait Balance Changes [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3450871780]https://steamcommunity.com/sharedfiles/filedetails/?id=3450871780[/url] Dombie's Gene Balance Changes [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354]https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354[/url] Strong Melee Damage Gene Nerf [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3452324590]https://steamcommunity.com/sharedfiles/filedetails/?id=3452324590[/url] [b]Stat Caps[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3646340884]https://steamcommunity.com/sharedfiles/filedetails/?id=3646340884[/url]