Addie's Sanguine Arsenal
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Additions:
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[*] Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest. Weapons are made at a machining table.
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[*] Exanguis Handgun: A handgun that can consume a bloodfeeder's hemogen to fire a burst of explosive blood projectiles.
[*] Sanguine Katana: A very powerful melee weapon that can consume a bloodfeeder's hemogen to fire a razor-sharp wave of blood.
[*] Threaded Cane: A regal looking cane comprised of threaded blades. Used as a ranged whip.
[*] Sanguine Musket: Not actually a musket, this rifle is capable of channeling a bloodfeeder's hemogen into a cutting beam.
[*] Blood Dagger: A throwing dagger that applies sanguine hemorrhage. Relatively cheap compared to the other weapons.
[*] Blood Scythe: A big ole scythe, for all your blood spilling needs!
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[*] Weapons apply "Sanguine Hemorrhage" hediff, which at critical buildup will "pop" and deal a burst of damage. Think of it like bleed build up in Dark Souls or Elden Ring.
[*] The weapons are all fairly good, but the katana, handgun, and musket are MUCH better when used by a pawn with hemogen.
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[b]The weapons require hemogen to use their special abilities. If the pawn doesn't have enough(or any hemogen) the special abilities will do nothing[/b]
[b]I have never played with CE and thus do not make my mods CE compatible, ask for a patch on their end please.[/b]
[i]This is my most C# touching mod yet, I don't think it has any glaring issues but let me know of any bugs.[/i]
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Want to motivate me to make more and better mods, or want to commission something specific?
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