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Addie's Sanguine Arsenal

Addie's Sanguine Arsenal


Additions:

  • Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest. Weapons are made at a machining table.
    [hr]
  • Exanguis Handgun: A handgun that can consume a bloodfeeder's hemogen to fire a burst of explosive blood projectiles.
  • Sanguine Katana: A very powerful melee weapon that can consume a bloodfeeder's hemogen to fire a razor-sharp wave of blood.
  • Threaded Cane: A regal looking cane comprised of threaded blades. Used as a ranged whip.
  • Sanguine Musket: Not actually a musket, this rifle is capable of channeling a bloodfeeder's hemogen into a cutting beam.
  • Blood Dagger: A throwing dagger that applies sanguine hemorrhage. Relatively cheap compared to the other weapons.
  • Blood Scythe: A big ole scythe, for all your blood spilling needs!
    [hr]
  • Weapons apply "Sanguine Hemorrhage" hediff, which at critical buildup will "pop" and deal a burst of damage. Think of it like bleed build up in Dark Souls or Elden Ring.
  • The weapons are all fairly good, but the katana, handgun, and musket are MUCH better when used by a pawn with hemogen.

The weapons require hemogen to use their special abilities. If the pawn doesn't have enough(or any hemogen) the special abilities will do nothing
I have never played with CE and thus do not make my mods CE compatible, ask for a patch on their end please.
This is my most C# touching mod yet, I don't think it has any glaring issues but let me know of any bugs.


Want to motivate me to make more and better mods, or want to commission something specific?
Consider buying me a shot of espresso:
[ko-fi.com]

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Vanilla Expanded Framework

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