Vanilla Landmarks Expanded
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See change notes
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Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept. Our ambition is to enrich the world map, transforming it from a mere travel surface into a truly unique and engaging mix of environments. The goal is simple: to ensure that every journey undertaken and every new region explored will consistently yield something new, something unique.
While the base game already provides a decent foundation of unique geographical markers, Vanilla Landmarks Expanded takes the opportunity to push this boundary much further. By seamlessly integrating the new content from this mod with existing locations and those introduced in the Odyssey DLC, players will now have a staggering 100 unique locations to discover and interact with across the world map.
This mod introduces 59 entirely new landmarks, each carefully designed to offer a new environmental flavor and challenge. A core feature of these new locations is the introduction of unique mutators - essentially genes, but for the world map. These new mutators range from improved fertility and overgrown maps, to quicksand dunes and tornadoes!
Explore the blistering landscapes of Red Deserts, or attempt to cross treacherous Quicksand Dunes! Settle within the serene beauty of a Laurel Forest, thick with ancient, fragrant evergreens, or delve into the atmospheric Anima Groves, natural centers of potent psychic energy.
Subsequent add-ons of this mod will introduce man-made landmarks, but for now our focus has been solely on the beauty of nature. I sincerely hope you will find this mod to be a must-have!
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Vanilla Landmarks Expanded adds following landmarks to the game:
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/Infographic1.png[/img]
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/Infographic2.png[/img]
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/Infographic3.png[/img]
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/Infographic4.png[/img]
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/Infographic5.png[/img]
[img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/VEE_KnownIssuesBanner.png[/img]
Better Map Sizes patches the same code as this mod, so you might find problems with it.
I don’t envision a lot of bugs, but if anything feels like a bug, report it using our bug reporting form. Reports in the comments section are ignored and removed.
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Q: Will the new landmarks appear in my game?
A: Yes, they should appear when you generate a new world!
Q: Can I add it to an ongoing save?
A: Yes, but you will need to generate landmarks on the world map again. There is a dev command for generating landmarks!
Q: Can I disable some landmarks?
A: No, sorry, we have not added a way to disable landmarks.
Q: Can mutators of these landmarks appear on a tile that isn’t a landmark?
A: Of course they can, just like any other tile mutator!
Q: Do I need Odyssey DLC for this mod to work?
A: Yes. This mod relies on the landmark and mutator system, present in Odyssey DLC.
Q: Do Anima trees in Anima grove scream when cut down?
A: No, only the Ancient anima tree in that landmark will emit a scream - and it’s the Ancient anima tree you meditate to!
Q: Is this compatible with Geological Landforms / Smart Odyssey / Other biome mods?
A: Of course it is!
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Authors:
- Oskar Potocki, an artist and a designer
- Sarg, responsible for all the code
- Storyteller artwork by Vitalii.
- Rimworld is owned by Ludeon Studios.
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