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Everfiring Turrets

[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/PrtYpZ92/Details.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] Is it too late for a stupid April Fools' mod? I don’t think so. So here I present to you: Everfiring Turrets Your turrets will never stop shooting with no cooldowns, just endless bullets! (But their damage is cut in half.) Is it balanced? No clue, but I highly doubt it. I didn't test this much hope nothing breaks! [img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com] [img]https://i.postimg.cc/WzKDZPBD/ezgif-74794b353f61d4.gif[/img] I suggest pairing this with Reel's Turret Pipeline so you don't go insane refilling turrets. In theory this mod should work fine on 1.6 Mod support: VFE - Security (1.5 ONLY) Laser Weapons: Re-Examined Security: Re-Examined Non-Lethal: Re-Examined (Credit to u/CommanderLink for the idea)