Description
For your increased crafting chain needs. Makes healroot produce healroot which then can be made into herbal medicine at a crafting spot or drug lab. One plant still ultimately results in one herbal medicine.
Healroot
Healroot (the plant) now produces x2 healroot (the plant matter).
Herbal Medicine Production
A pawn with a crafting and intellectual skill of 2 can produce x1 herbal medicine for x2 healroot. It can made at a crafting spot or drug lab and takes ~10 in game minutes (400 ticks). There is also a standard x4 bulk recipe. It does not require any research to make. Additionally herbal medicine no longer rots since it is not really a "plant matter" any more.
My Other Mods
Horaxian Cult Buff
Neutroamine is Bugs
Advanced Dryad Production
Advanced Textiles Production
Advanced Medicine Production
Basic Dye Production