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Smart Animal Lures

Adds a new way to lure animals to your colony. New research: Requires Multi-Analyzer and Transport Pod researched. Smart Pheromone Systems -> Process organic material into compact liquid smart pheromone canisters and launch them in atmosphere to entice any kind of wild animal to your colony. Unlocks a new craftable item and a building. Smart Pheromone Fluid canister -> Canister containing specially designed smart pheromone fluid, capable of attracting any kind of wild animal when programmed. Crafted in a drug lab with 1 neutroamine and 1 nutrition. Requires a colonist with 4 crafting and 4 intellectual. Smart Pheromone Launcher -> A compact launch system designed to launch smart pheromone canisters into the atmosphere. By programming the canister with specific parameters, the launch pad ensures a targeted dispersal, luring wild animals of almost any kind to the colony. Built with 2 adv. component, 4 components and 150 steel. After building you can access a custom menu for managing payload where you can select wild animals that you wish to lure to your colony. Animals in local biomes cost less fluid canisters than in exotic biomes. Requires fuel to launch. After launching and waiting, the selected animals will wander to the colony and for a short duration will be easier to train as well as be able to handle temperatures better with a hidden hediff. Animals that don't have any native biomes(e.g. Thrumbos) can be whitelisted in the mod's settings. Credits C#, XML - Nalzurin Art - Anthitei XML - Aelflead Wayne Commissioned by - Aelflead Wayne Want to commission a mod and need a coder? DM me here on steam or on discord (nalzurin)