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Non-Lethal: Re-Examined

[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/PrtYpZ92/Details.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here. I haven’t changed much since the existing content is in a good place so all it just needed a few tweaks and some new content. The taser now has better range, the rubber pistol hits harder, and both got an accuracy buff. For new content, we’ve got: - A rubber shotgun for non-lethal close-quarters takedowns. - A wall-mounted taser turret to handle prisoners and drop pod raids by stunning and eventually downing pawns. - A tear gas launcher that applies a debuff to support the rest of your defense. I highly recommend: - Prisoners Should Fear Turrets – So your taser turret actually keeps prisoners from escaping. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826]https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826[/url] - Setting the death on down chance to 0% – So downed enemy pawns don’t have a chance to just die. [img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/282v4yfm/Contents.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/ZnFxL2hR/Info-Lethal.png[/img] Full list of changes: Taser: - Range 6.9 -> 7.9 - Accuracy short 0.89 -> 0.90 - Accuracy medium 0.78 -> 0.82 - Accuracy long 0.6 -> 0.68 Rubber Pistol: - Cooldown 1s -> 0.8s - Accuracy touch 0.8 -> 0.95 - Accuracy short 0.7 -> 0.85 - Accuracy medium 0.4 -> 0.6 - Accuracy long 0.3 -> 0.5 Non-lethal Weapons research: - Cost 1400 -> 1600 (To account for all the new addtions) - Renamed to Non-lethal solutions [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/D0cGpyJr/FAQ.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] Q: Why aren't the turrets shooting escaping prisoners? A: You need Prisoners Should Fear Turrets [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826]https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826[/url] Q: CE Compatible? A: No If you want a patch, ask the CE team. Q: I don't like the new contents can I remove them? A: Disable it with cherry picker. Q: This sounds op! muh balance! A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know! Q: Save game compatible? A: Should be safe to add but could be dangerous to remove.