[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/PrtYpZ92/Details.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here.
I haven’t changed much since the existing content is in a good place so all it just needed a few tweaks and some new content.
The taser now has better range, the rubber pistol hits harder, and both got an accuracy buff.
For new content, we’ve got:
- A rubber shotgun for non-lethal close-quarters takedowns.
- A wall-mounted taser turret to handle prisoners and drop pod raids by stunning and eventually downing pawns.
- A tear gas launcher that applies a debuff to support the rest of your defense.
I highly recommend:
- Prisoners Should Fear Turrets – So your taser turret actually keeps prisoners from escaping. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826]https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826[/url]
- Setting the death on down chance to 0% – So downed enemy pawns don’t have a chance to just die.
[img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/282v4yfm/Contents.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/ZnFxL2hR/Info-Lethal.png[/img]
Full list of changes:
Taser:
- Range 6.9 -> 7.9
- Accuracy short 0.89 -> 0.90
- Accuracy medium 0.78 -> 0.82
- Accuracy long 0.6 -> 0.68
Rubber Pistol:
- Cooldown 1s -> 0.8s
- Accuracy touch 0.8 -> 0.95
- Accuracy short 0.7 -> 0.85
- Accuracy medium 0.4 -> 0.6
- Accuracy long 0.3 -> 0.5
Non-lethal Weapons research:
- Cost 1400 -> 1600 (To account for all the new addtions)
- Renamed to Non-lethal solutions
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/D0cGpyJr/FAQ.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
Q: Why aren't the turrets shooting escaping prisoners?
A: You need Prisoners Should Fear Turrets [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826]https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826[/url]
Q: CE Compatible?
A: No If you want a patch, ask the CE team.
Q: I don't like the new contents can I remove them?
A: Disable it with cherry picker.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.