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Makeshift: Re-Examined

[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/PrtYpZ92/Details.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] You thought Rimworld combat was RNG-Heavy? Well, I bet you haven't played with Makeshift. The reduced accuracy + random shot count make it the most RNG-Heavy thing you'll ever see! That said, I actually like the idea of weak early-game guns, so I didn’t change too much. I tightened up the random bullet count and reduced the chance of guns "jamming" to make them less frustrating. I also buffed/nerfed the guns that needed it, and lowered the crafting Crafting skill requirement by 1 across the board. To add some extra flavor, I reduced the bullet speed of all makeshift weapons by 30%. It just makes sense thematically and doesn’t drastically impact their combat strength. Oh, and I threw in a brand-new makeshift weapon: a revolver. [img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/282v4yfm/Contents.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/rsGVCkZH/Makeshift-Info.png[/img] Full list of changes: Makeshift Pistol: - Random shots 0~1 -> 0~2 - Bullet speed 55 -> 39 - Component cost 2 -> 1 - Damage 8 -> 7 - Crafting skill reqiurement 4 -> 2 Makeshift SMG: - Random shots 0~3 -> 0~4 - Bullet speed 55 -> 39 - Crafting skill reqiurement 5 -> 3 - Work to make 2000 -> 1500 Makeshift Rifle: - Random shots 1~5 -> 1~4 - Bullet speed 70 -> 49 - Crafting skill reqiurement 6 -> 4 - Work to make 5000 -> 3000 Makeshift Shotgun: - Random shots 1~5 -> 3~5 - Bullet speed 55 -> 39 - Crafting skill reqiurement 6 -> 4 - Work to make 3000 -> 2000 Makeshift LMG: - Random shots 3~12 -> 5~11 - Bullet speed 46 -> 32 - Crafting skill reqiurement 7 -> 5 - Work to make 5000 -> 3500 [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] [img]https://i.postimg.cc/D0cGpyJr/FAQ.png[/img] [img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img] Q: CE Compatible? A: No If you want a patch, ask the CE team. Q: I don't like the new gun can I remove it? A: Disable it with cherry picker. Q: This sounds op! muh balance! A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know! Q: Save game compatible? A: Should be safe to add and safe to remove if you don't have a revolver.