[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/PrtYpZ92/Details.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
You thought Rimworld combat was RNG-Heavy? Well, I bet you haven't played with Makeshift.
The reduced accuracy + random shot count make it the most RNG-Heavy thing you'll ever see!
That said, I actually like the idea of weak early-game guns, so I didn’t change too much. I tightened up the random bullet count and reduced the chance of guns "jamming" to make them less frustrating. I also buffed/nerfed the guns that needed it, and lowered the crafting Crafting skill requirement by 1 across the board.
To add some extra flavor, I reduced the bullet speed of all makeshift weapons by 30%. It just makes sense thematically and doesn’t drastically impact their combat strength.
Oh, and I threw in a brand-new makeshift weapon: a revolver.
[img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/282v4yfm/Contents.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/rsGVCkZH/Makeshift-Info.png[/img]
Full list of changes:
Makeshift Pistol:
- Random shots 0~1 -> 0~2
- Bullet speed 55 -> 39
- Component cost 2 -> 1
- Damage 8 -> 7
- Crafting skill reqiurement 4 -> 2
Makeshift SMG:
- Random shots 0~3 -> 0~4
- Bullet speed 55 -> 39
- Crafting skill reqiurement 5 -> 3
- Work to make 2000 -> 1500
Makeshift Rifle:
- Random shots 1~5 -> 1~4
- Bullet speed 70 -> 49
- Crafting skill reqiurement 6 -> 4
- Work to make 5000 -> 3000
Makeshift Shotgun:
- Random shots 1~5 -> 3~5
- Bullet speed 55 -> 39
- Crafting skill reqiurement 6 -> 4
- Work to make 3000 -> 2000
Makeshift LMG:
- Random shots 3~12 -> 5~11
- Bullet speed 46 -> 32
- Crafting skill reqiurement 7 -> 5
- Work to make 5000 -> 3500
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/D0cGpyJr/FAQ.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
Q: CE Compatible?
A: No If you want a patch, ask the CE team.
Q: I don't like the new gun can I remove it?
A: Disable it with cherry picker.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add and safe to remove if you don't have a revolver.