PI's Ascendant Weapon pack
This mod introduces a brand-new high-tech weapon research path, featuring four distinct tiers of advanced firearms — from improved versions of classic charge weapons to [b]godlike artifacts linked to Archotech[/b] capable of distorting reality.
Weapon Tiers
[b]• Improved Charge Weapons[/b] — Optimized from the original designs, with enhanced range and accuracy
[b]• Glittertech Weapons[/b] — High-performance standard-issue gear from the Glitterworlds
[b]• Terminus Weapons[/b] — Final-tier firepower solutions built under extreme resource constraints
[b]• Archotech Weapon Prototypes[/b] — Weapons infused with Archotech power, capable of subtly rewriting the laws of reality
The first two tiers are designed to fit smoothly into [b]vanilla progression[/b], offering solid late-game options without falling into the “everyone uses miniguns” meta.
The third tier is tuned for [b]high-difficulty or heavily modded environments[/b], giving your pawns powerful yet balanced alternatives.
The fourth tier requires significant effort to acquire and is intended for [b]extreme combat scenarios[/b] — if you're mass-producing them, your world is probably intense enough to deserve them.
Credits
Thanks to [b]Addie[/b] for contributing art support to this mod, including in-game textures and the preview image.
I really like these illustrations — appreciate your help!
Compatibility
This mod does [b]not[/b] include a Combat Extended patch, as the author does not use CE.
[b]CE compatibility is welcome[/b] — feel free to create and share patches!