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Much More Turrets

Added a settings interface to the original mod to adjust damage and enable or disable one or several turrets. Original author: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3045175851]https://steamcommunity.com/sharedfiles/filedetails/?id=3045175851[/url] No need for the original mod. Update: Fixed red text errors for turrets with range exceeding 79.8. Historical Updates: Reorganized the settings interface for a cleaner layout and added English translations. Fixed two yellow text errors from the original version; no more error messages will appear. The original mod adds several turrets to the game, including sniper turrets, heavy machine gun turrets, several charging turrets, etc. Usage Instructions: Regarding firing rate: The code modifies cooldown time. If you want turrets to fire faster, drag the slider to the left (e.g., 0.5× cooldown = 2× firing rate). Regarding range: After modifying the range, the turret's white search circle will change dynamically. However, note that if the range is increased too much and exceeds the map loading range, the turret may become inactive. Cache logic: The code automatically remembers the original values of all turrets. No matter how many times you drag the sliders, calculations are based on the initial values and will not cause infinite stacking. Friendly reminder: After modifying the range, due to RimWorld's UI caching mechanism, the attack circle of already-built turrets on the map may require you to click on them or deselect and reselect them to refresh the visual effect. However, the actual shooting range takes effect immediately. Note: Durability (health) modifications require a game restart.