Grievous Wounds
[i]"A scratch? That was your [b]spine[/b], darling."[/i]
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In RimWorld combat, a bullet to the eye [i]shouldn’t[/i] leave raiders looting your fridge.
It should [i]burst in[/i], [i]ruin everything it touches[/i], and drop them where they stand.
[b]Grievous Wounds[/b] adds a cruel little twist to injury:
When damage is overwhelming, it doesn’t just stop - It [u]overflows[/u].
Into nearby limbs, into organs, and into the void where the pawn's dignity once lived.
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Features:
- Overflowing damage: If a body part is hit hard enough, damage spreads to connected parts external [b]and[/b] internal.
- Control your experience: Use sliders to determine the % chance of overflow by part type.
- Squishiness stat: Adjust how often injuries spread to connected body parts.
- Explicit code to avoid conflicts with surgeries.
Built for Bloodshed, Not Bickering
No funny business, no special exceptions — [b]Grievous Wounds[/b] was written to [i]just work[/i].
All it does is check for damage then proc more damage. There should be no conflicts with injury mods or CE. However there may be extra carnage from the spread wounds!
It applies to [b]colonists[/b], [b]raiders[/b], [b]animals[/b], [b]mechanoids[/b]. [i]Whomever you want bleeding, oozing, or clanking on the floor[/i].
Designed with broad compatibility in mind, it should play nice with most other mods due to nifty coding that allows it to read and process modded pawns — even the ones that turn your pawns into genetically enhanced hell-beasts.
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[i]It’s not just pain.[/i]
[i]It’s pain with [b]friends[/b].[/i]
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If you enjoy these mods, consider donating to the potato fund! --> [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsirprook]https://ko-fi.com/sirprook[/url]
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Now with 25% more existential dread of headshots!