Rim War + Vanilla Base Generation Expanded Patch
Ever wanted to have a better base generation than the base game while having dynamic strength bases? Well now it's here!
⚔️ Rim War + Vanilla Base Generation Expanded Patch
A compatibility patch between Vanilla Base Generation Expanded (VBGE), and RimWar, designed to enhance your combat encounters with dynamically scaled base defenses.
💡 What Does It Do?:
This mod uses Rim War's settlement point system to determine the number of defenders generated in VBGE generated settlements. That means the strength of the bases will be different!
In Rimcities, be ready for wave of defenders coming in to protect the city
✅ Features:
Seamlessly integrates Rim War with VBGE.
Automatically adjusts the number of defenders per base based on their settlement points.
No minimum or maximum scaling — just Rim War logic.
No core mod edits — fully patch-based and modular.
Toggle-Able mod option to remove stone chunks near mortars on AI Settlements
New Compatibility with Rimcities mod:
Waves of enemies coming at set intervals and set combat points based on how much settlement points it has
Settings to enable or disable feature, as well as options to adjust amount of points per wave or delay between each
🛠 Compatibility:
Safe to add to existing saves.
Does not affect non-VBGE bases, as rim war or other base generation mods handle that.
Load after Vanilla Base Generation Expanded and Rim War.
Rimcities compatibility can be enabled or disabled in settings
🧱 To Note:
Should bugs appear, let me know and I'll iron them out to the best of my ability, otherwise have fun!