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DMS + CE - Rebalanced

DMS - Core

Survival Rifle & Elephant Gun

• Slightly reduced spread

Hazmat Suit

• Less move speed malus
• Slightly more bulk

Ceramic

• Sharp: 7 → 6
• Blunt: 2 → 1.25
• HP: 0.2 → 0.25

tactical cloak

•Added 1 stamped components to the cost

Bionic Suit

• Move Speed: 1.75 → 0.7
• Rest Fall Rate: 0.25 → 0.2
• Toxic Resistance: 0.25 → 0.2
• Carry Weight: 30 → 20

Tungsteel

• Sharp: 2 → 1.75
• Blunt: 3 → 3.5

Cinders of the Embergarden

Scav Coat

• Worn Bulk: 2.5 → 4
• Sharp Armor: 4 → 3.1
• Blunt Armor: 10 → 11.8
• Carry Bulk: 20 → 5

Workwear Jacket

• Sharp Armor: 3 → 1.25
• Blunt Armor: 18 → 12.4

Bulletproof Apparel

• Material Effect Multiplier: 10 → 9

Heavy Dress

• Material Effect Multiplier: 5 → 4
• Suppressibility: -100% → -20%
• Move Speed: 0 → -0.2

Low Visibility Dress

• Target Shootability: -0.2 (if Integrated Implants is installed)
• Sharp Armor (15mm → 13.5mm) (if Integrated Implants is installed)
• Blunt Armor: 20 → 18.8
• Suppressibility: -100% → -10%

Ancient Urban Ruins

Fully enclosed helmet

• added 25% Vac resistance

Closed Oxygen Cylinder

• added 4% Vac resistance

composite assault dressr

• Sharp Armor 21 -> 19.75
• Blunt Armor: 40→ 39

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Зависимости мода

Логотип мода

Combat Extended

Логотип мода

The Dead Man's Switch

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