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DMS + CE - Rebalanced

DMS - Core Survival Rifle & Elephant Gun • Slightly reduced spread Hazmat Suit • Less move speed malus • Slightly more bulk Ceramic • Sharp: 7 → 6 • Blunt: 2 → 1.25 • HP: 0.2 → 0.25 tactical cloak •Added 1 stamped components to the cost Bionic Suit • Move Speed: 1.75 → 0.7 • Rest Fall Rate: 0.25 → 0.2 • Toxic Resistance: 0.25 → 0.2 • Carry Weight: 30 → 20 Tungsteel • Sharp: 2 → 1.75 • Blunt: 3 → 3.5 Cinders of the Embergarden Scav Coat • Worn Bulk: 2.5 → 4 • Sharp Armor: 4 → 3.1 • Blunt Armor: 10 → 11.8 • Carry Bulk: 20 → 5 Workwear Jacket • Sharp Armor: 3 → 1.25 • Blunt Armor: 18 → 12.4 Bulletproof Apparel • Material Effect Multiplier: 10 → 9 Heavy Dress • Material Effect Multiplier: 5 → 4 • Suppressibility: -100% → -20% • Move Speed: 0 → -0.2 Low Visibility Dress • Target Shootability: -0.2 (if Integrated Implants is installed) • Sharp Armor (15mm → 13.5mm) (if Integrated Implants is installed) • Blunt Armor: 20 → 18.8 • Suppressibility: -100% → -10% Ancient Urban Ruins Fully enclosed helmet • added 25% Vac resistance Closed Oxygen Cylinder • added 4% Vac resistance composite assault dressr • Sharp Armor 21 -> 19.75 • Blunt Armor: 40→ 39