DMS + CE - Rebalanced
DMS - Core
Survival Rifle & Elephant Gun
• Slightly reduced spread
Hazmat Suit
• Less move speed malus
• Slightly more bulk
Ceramic
• Sharp: 7 → 6
• Blunt: 2 → 1.25
• HP: 0.2 → 0.25
tactical cloak
•Added 1 stamped components to the cost
Bionic Suit
• Move Speed: 1.75 → 0.7
• Rest Fall Rate: 0.25 → 0.2
• Toxic Resistance: 0.25 → 0.2
• Carry Weight: 30 → 20
Tungsteel
• Sharp: 2 → 1.75
• Blunt: 3 → 3.5
Cinders of the Embergarden
Scav Coat
• Worn Bulk: 2.5 → 4
• Sharp Armor: 4 → 3.1
• Blunt Armor: 10 → 11.8
• Carry Bulk: 20 → 5
Workwear Jacket
• Sharp Armor: 3 → 1.25
• Blunt Armor: 18 → 12.4
Bulletproof Apparel
• Material Effect Multiplier: 10 → 9
Heavy Dress
• Material Effect Multiplier: 5 → 4
• Suppressibility: -100% → -20%
• Move Speed: 0 → -0.2
Low Visibility Dress
• Target Shootability: -0.2 (if Integrated Implants is installed)
• Sharp Armor (15mm → 13.5mm) (if Integrated Implants is installed)
• Blunt Armor: 20 → 18.8
• Suppressibility: -100% → -10%
Ancient Urban Ruins
Fully enclosed helmet
• added 25% Vac resistance
Closed Oxygen Cylinder
• added 4% Vac resistance
composite assault dressr
• Sharp Armor 21 -> 19.75
• Blunt Armor: 40→ 39