
I've always wanted to have a late-game mech that is finally useful. It's the ultimate companion for a solo-mechanitor run. It requires ultra-mechtech research to build. It isn't built to fight, but it also isn't weak. It's fast with built-in shielding, and it can jump away and drop smoke and foam.
Enabled Work Types:
- 20 SKILL LEVEL IN ALL
- Crafting
- Smithing
- Tailoring
- Cooking
- Research
- Hauling
- Doctor
- Firefighter
- Mining
- Plant Cutting
- Growing
- Warden
- Art
- Basic Worker
- Handling
- Cleaning
- Construction
Random Stats:
- Global Work Speed 3
- Movement Speed 6.30
- Market Value 17777
- Food Poison Chance 0
- Control Taking Time 23
- Bandwidth Cost 5
- Mech Energy Loss Per HP 0.7
- Cleaning Speed 2
- Mining Speed 2
- Construction Speed 2
- Research Speed 2
- Cooking Speed 2
- Plant Work Speed 2
- Smelting Speed 2
- Deep Drilling Speed 2
- Drug Cooking Speed 2
- General Labor Speed 2
- Drug Synthesis Speed 2
- Animal Gather Speed 2
- Construction Success Chance 2
- Plant Harvest Yield 2
- Medical Tend Speed 2
- Medical Operation Speed 2
- Medical Surgery Success Chance 2
- Armor Rating - Blunt 0.4
- Armor Rating - Sharp 0.8
- Energy Shield Energy Max 7

My other mods
Collection
https://steamcommunity.com/sharedfiles/filedetails/?id=3457063254