Raid points no longer include walls, floors, fences and manual doors.
Details
With this mod the raid point calculation no longer includes any walls, floors, fences, fence gates, or manual doors (that are all doors that do not need power). They still have their proper wealth for all other calculations (mostly room richness), but whether you live in a dirt hut or golden palace no longer matters for raid sizes.
This is properly shown in the vanilla wealth statistics, however mods that calculate wealth based on their own formula might not know about the removal of structure cost for raids.
This is implemented with minimal footprint to stay compatible to all other mods out there, and should properly remove the cost of modded structures as well. It might be incompatible with some mods that also manipulate raid wealth points.
Installation
You can add/remove this mod to/from existing safe files, there should be no side effects.
This mod requires Harmony.
Why
If you play Rimworld at a higher difficulty level wealth management becomes mandatory. This sadly means that you cannot build a beautiful colony, you are forced by the game to use the cheapest materials and minimize building footprint. After years I just got sick of staring at concrete floor.
While this can clearly be used to exploit the game and make it slightly easier, this first of all is in your hands - just don't cheese if you don't like it - and then I feel that having an at least somewhat beautiful colony should be more important than perfect balance.