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Blacklight Virus

Introduces the Blacklight Virus: a hyper-adaptive infection that grants regeneration, enhanced combat ability, and the power to convert slain enemies into usable biomass. Includes optional Biotech integration for xenogenes and xenotypes. This is my first official mod, and I hope this interests those who liked the idea of the Prototype(2009) games. I saw some other attempts at this kind of concept. Though I wanted to implement the entire Biomass spread and infection system as well. As such, this project will take time, and I will need feedback as much as I can. This will be a continuation of Ereko's original mod at: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3366591954]https://steamcommunity.com/sharedfiles/filedetails/?id=3366591954[/url]. If original users of the mod prefer, I can also expand on the Chinese translations via AI translators. As of my 1.0 post, I have only made most of the logic between our mods compatible. I will begin slowly implementing my own mechanics from here. How To Start 1. To begin the black light initiative. You need to have the Anomaly DLC active. Then, with an active pawn approach, the void monolith spawns on every settlement. 2. Once the meteor even plays, a pawn needs to remove the nucleus from the rocks to activate it. Once activated, the pawn will gain a new gizmo and a couple of new abilities at the bottom of the screen when selected. 3a. Now that you have your pawn, you can do 1 of 2 things. Farm up biomass stores on the pawn by integrating all the small animals once, or you can create the biomass node. I recommend these options since to create a Blacklight virus vial, you will need to use 100 biomass immediately to produce it. which allows maybe the first pawns you start with to convert. 3b. This is where you would do the other option now. Mostly to have both objectives complete, as of right now, that is the basic start-up. The need to integrate animals and enemies comes from the upgrades to all stats given with the biomass level. The need to build the node is to store and gain biomass from non-living pawns. It also allows revival and biomass terrain spreading. When stepped on by prototypes, they gain speed and HP regen. Otherwise, they become slower and fatigued.

Зависимости мода

Логотип мода

Harmony

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