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Reinforced Mechanoid2 Extended

Personally created patch for reinforced mechanoid2! Some balancing patches are included. See the other patches section below for more info. Currently maintained version is: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3541404610]Reinforced Mechanoid 2 (Continued)[/url] by mlie. [img]https://i.imgur.com/VF3VNQX.png[/img] Locust GIF: [img]https://i.imgur.com/tGctCeb.gif[/img] [img]https://i.imgur.com/h6sJfwk.png[/img] [img]https://i.imgur.com/MPMyPoH.png[/img] [img]https://i.imgur.com/ceMd9Ng.png[/img] Incompatibility: None currently. Current problem: Vulture seems to not build on blueprints when raiding with wraith. I don't think my mod is causing the issue, maybe mlie's one? Other patches: [list] [*] Behaviors of vulture are incredibly overhauled. They repair mechs remotely. [*] Damage amount of crystalline buildup is nerfed to 50. [*] Wraith uses melee attacks instead of ranged attacks when it has wraith drive hediff. [*] Wraith uses powerful tackle which blows away the opponent. [*] Occasional mental break chance of sentinel is nerfed to 0.003. [*] Cost of vanometric generator is increased. It now requires 2 vanometric cell. [*] Zealot on enemy side uses invisibility while not in combat. (Royalty required) [/list] Misc: Rimworld is owned by Tynan Sylvester. This mod: This mod itself is made by just me. Some of textures in the mod page, XML, C#: me Textures and codings, descriptions from original mod is not my own of cource. My goal is to create high-quality mods that stay true to the vanilla textures and systems without overcomplicating things. If you enjoy my work and want to support me, please consider donating. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2Fgrandfathei][img]https://i.imgur.com/JOYhH7D.png[/img][/url][buymeacoffee.com]