Reinforced Mechanoid2 Extended
Personally created patch for reinforced mechanoid2!
Some balancing patches are included. See the other patches section below for more info.
Currently maintained version is: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3541404610]Reinforced Mechanoid 2 (Continued)[/url] by mlie.
[img]https://i.imgur.com/VF3VNQX.png[/img]
Locust GIF:
[img]https://i.imgur.com/tGctCeb.gif[/img]
[img]https://i.imgur.com/h6sJfwk.png[/img]
[img]https://i.imgur.com/MPMyPoH.png[/img]
[img]https://i.imgur.com/ceMd9Ng.png[/img]
Incompatibility:
None currently.
Current problem:
Vulture seems to not build on blueprints when raiding with wraith. I don't think my mod is causing the issue, maybe mlie's one?
Other patches:
[list]
[*] Behaviors of vulture are incredibly overhauled. They repair mechs remotely.
[*] Damage amount of crystalline buildup is nerfed to 50.
[*] Wraith uses melee attacks instead of ranged attacks when it has wraith drive hediff.
[*] Wraith uses powerful tackle which blows away the opponent.
[*] Occasional mental break chance of sentinel is nerfed to 0.003.
[*] Cost of vanometric generator is increased. It now requires 2 vanometric cell.
[*] Zealot on enemy side uses invisibility while not in combat. (Royalty required)
[/list]
Misc:
Rimworld is owned by Tynan Sylvester.
This mod:
This mod itself is made by just me.
Some of textures in the mod page, XML, C#: me
Textures and codings, descriptions from original mod is not my own of cource.
My goal is to create high-quality mods that stay true to the vanilla textures and systems without overcomplicating things. If you enjoy my work and want to support me, please consider donating.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2Fgrandfathei][img]https://i.imgur.com/JOYhH7D.png[/img][/url][buymeacoffee.com]