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The Surveyors

I doubt many Astroneers/Astronomers believed one could find a terrestrial planet, teeming with life, at the edge of a solar system, but that's where we find ourselves. A Super-Giant star at the center, obviously. It still fits the designated parameters of planets capable of sustaining life: large bodies of water involved in the planet's hydrologic cycle of evaporation and condensation, leading to periodic rainfall that vitalizes vegetation. Plate tectonic shifts are subtle enough to not be easily measured, but meteorological phenomena are quite common. The star is constantly bombarding the planet's magnetosphere, producing an ever-persistant aurora. Remote analysis complete, commencing surface analysis. The ship caught the orbit of the planet, but our calculations predict that our ship will be flung from it's orbit towards the star in this system if we do not abandon ship. We will continue our work, build a new ship, and get off this giant rock. Your faction will be a New Arrivals. Start with 5 people. Your people will be between 35 and 80 years old. Arrive in drop pods. Player starting characters have a 40% chance to start with trait: Too smart Player starting characters have a 80% chance to start with trait: Great memory Player starting characters have a 25% chance to start with trait: Abrasive Player starting characters have a 12% chance to start with trait: Very neurotic Non-player characters have a 40% chance to start with trait: Annoying voice Player starting characters have a 35% chance to start with trait: Sickly Start with research: Starflight basics Start with research: Medicine production Start with research: Drug production Start with research: Sterile materials Start with research: Ground-penetrating scanner Start with research: Long-range mineral scanner Start with research: Geothermal power Start with research: Solar panel Start with research: Moisture pump Start with research: Advanced lights Start with research: Prosthetics Start with research: Packaged survival meal Start with research: Air conditioning Start with research: Complex furniture The stat "research speed" will be universally multiplied by 150%. The stat "general labor speed" will be universally multiplied by 65%. The stat "reading bonus" will be universally multiplied by 180%. The stat "reading speed" will be universally multiplied by 120%. The stat "mental break threshold" will be universally multiplied by 150%. The stat "Arrest success chance" will be universally multiplied by 75%. Permanent game condition(s): -Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it. Start with: -Packaged survival meal x50 -Synthread bedroll x5 -Schematic x3 -Textbook x6 -Plasteel simple research bench -Plasteel drug lab -Vitals monitor -Machining table -Glitterworld medicine x15 -Medicine x30