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CE Melee weapons armor penetration buffs and tweaks

A set of small xml patch that update the armor penetration values of many pre-spacer melee weapons. I find that in CE melee weapons make sense in tribal/early medieval and are quite strong during spacer, with toxblades, plasmaswords, monoswords and shield belts etc.. But many struggle in the medieval age. For example: Knifes were historically great at slipping between gaps in armor, yet have extremely poor armor penetration in CE. Platemail shouldn't be practically invulnerable to a mace. and so on. No changes are particularly significant and everything should remain balanced etc. should be 100% safe to remove or add Mod support : Core Royalty [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1814383360] Vanilla Weapons Expanded[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=2723801948] Vanilla Factions Expanded - Pirates[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3287469135] Vanilla Weapons Expanded - Bioferrite[/url] more TBD